Age | Commit message (Collapse) | Author |
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all code in gallium should use boolean not bool
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Apparently not only unnecessary but also causes gcc to complain.
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Conflicts:
src/gallium/state_trackers/xorg/xorg_exa.c
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Historically, parts of mesa code are not strict-aliasing safe, hence
-fno-strict-aliasing is needed to compile (this got forgotten for scons
builds for gallium, which indeed not only caused compiler warnings but also
unexplicable crashes in non-debug builds). However, we should try to eliminate
code not complying with strict-aliasing code at least for gallium.
Hence change pipe_reference functions to make them strict-aliasing compliant.
This adds a bit more complexity (especially for derived classes) but is the
right thing to do, and it does in fact fix a segfault.
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Conflicts:
src/gallium/drivers/r300/r300_vs.c
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Previously, gallium shared sampler and texture state between vertex
and fragment shader stages. This change generalises this concept by
providing separate entrypoints for vertex and fragment sampler state
setting.
A new capability bit is added to query the driver for the number
of samplers that can be utilised by a vertex and fragment shader
at the same time.
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This patch removes nblocksx, nblocksy arrays from pipe_texture (can be
recalculated if needed). Furthermore, pipe_format_block struct is gone
completely (again, contains just derived state).
nblocksx, nblocksy, block are also removed from pipe_transfer, together with
the format enum (can be obtained from the texture associated with the transfer).
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Conflicts:
src/gallium/drivers/r300/r300_texture.c
src/gallium/state_trackers/xorg/xorg_exa.c
src/mesa/state_tracker/st_cb_texture.c
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Not really needed, never served its purpose.
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Rename Semantic.SemanticName to Semantic.Name. Similar for
SemanticIndex, and the members of the tgsi_version struct.
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Drop anonymous 'Extended' fields, have every optional token named
explicitly in its parent. Eg. there is now an Instruction.Label flag,
etc.
Drop destination modifiers and other functionality which cannot be
generated by tgsi_ureg.c, which is now the primary way of creating
shaders.
Pull source modifiers into the source register token, drop the second
negate flag. The source register token is now full - if we need to
expand it, probably best to move all of the modifiers to a new token
and have a single flag for it.
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Rename it to tgsi_instruction_predicate -- it's no longer an extended
token. Its presence is indicated by a new flag in tgsi_instruction that
indicates whether an instruction is predicated.
Also, change predicate index representation to match the other
tokens that specify register indices.
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There is little point in having a special TGSI token just to handle
predicate register updates. Remove tgsi_dst_register_ext_predicate token
and instead use a new PREDICATE register file to update predicates.
Actually, the contents of the obsolete token are being moved
to tgsi_instruction_ext_predicate, where they should be
from the very beginning.
Remove the NVIDIA-specific condition code tokens -- nobody uses them
and they can be emulated with predicates if needed.
Introduce PIPE_CAP_SM3 that indicates whether a driver supports
SM3-level instructions, and in particular predicates.
Add PIPE_CAP_MAX_PREDICATE_REGISTERS that can be used to query the driver
how many predicate registers it supports (currently it would be 1).
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It's really just another define. No need for its own header.
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Likewise, the extended negate functionality hasn't been
used since mesa switched to using tgsi_ureg to build programs,
and has been translating the SWZ opcode internally to a single MAD.
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These haven't been used by the mesa state tracker since the
conversion to tgsi_ureg, and it seems that none of the
other state trackers are using it either.
This helps simplify one of the biggest suprises when starting off with
TGSI shaders.
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Provide a dummy implementation in the GL state tracker (move 0.5 to
the destination regs).
At some point, a motivated person could add a better
implementation of noise. Currently not even the nvidia
binary drivers do anything more than this. In any case, the
place to do this is in the GL state tracker, not the poor
driver.
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Uf. Lots of files touched. Would people with working vega, xorg, dri1, etc.
please make sure you are not broken, and fix yourself up if you are.
There were only two or three places where the code did not have painful
fallbacks, so I would advise st maintainers to find less painful workarounds,
or consider overhauling util_surface_copy and util_surface_fill.
Per ymanton, darktama, and Dr_Jakob's suggestions, clear has been left as-is.
I will not add PIPE_CAP_BLITTER unless it is deemed necessary.
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Asks the driver to map the texture storage directly or return NULL if that's
not possible.
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Always test for PIPE_TRANSFER_READ/WRITE using the bit-wise and operator, and
add a pipe_transfer_buffer_flags() helper for getting the buffer usage flags
corresponding to them.
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Interface is pipe_video_context::set_csc_matrix().
vl_csc.h defines some helpers to generate CSC matrices based on one of
the color standard and a user defined ProcAmp (brightness, contrast,
saturation, hue).
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Since the various BSDs use some different features here,
define PIPE_OS_OPENBSD and PIPE_OS_NETBSD as well
Signed-off-by: Robert Noland <rnoland@2hip.net>
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This was redundant as drivers can just keep track of whether they are
inside a begin/end query pair. We want to add more query types later
and also support nested queries, none of which map well onto a flag like
this. No driver appeared to be using the flag.
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gcc 4.4 seems particularly picky with int -> enum conversions.
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No longer used. S3TC support is queried via
pipe_screen::is_format_supported.
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Mac OS also has POSIX threads.
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Can be implemented with CMP src2, src1, src0
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Most use cases just got the buffer from the texture
and then called into one of the get_handle functions.
Also with this patch it would be easier to move to a
generic function for getting handles from textures
and textures from handles, that is exposed via the screen.
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This prevents the driver from discarding a buffer when the whole buffer
is mapped for writing, but only a portion is effectively written.
This is a temporary fix, because WRITE shouldn't imply DISCARD.
The full fix implies using PIPE_BUFFER_USAGE_DISCARD, throughout
the code, and will go only into master.
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We need aditional meta data about the usage of the surface
in softpipe because we need to be able tell the diffrence
between PRIMARY and DISPLAY_TARGET surfaces.
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