Age | Commit message (Expand) | Author |
2010-11-03 | d3d1x: Use native_surface::present. | Chia-I Wu |
2010-09-28 | d3d1x: work around crash in widl | Luca Barbieri |
2010-09-27 | d3d11: fix reference counting so devices get freed | Luca Barbieri |
2010-09-27 | d3d1x: fix Map | Luca Barbieri |
2010-09-27 | d3d1x: rework DXGI for occlusion testing and default width/height | Luca Barbieri |
2010-09-27 | d3d1x: put proper calling convention in headers, fixes 64-bit builds | Luca Barbieri |
2010-09-27 | d3d1x: properly support specifying MipLevels as 0 | Luca Barbieri |
2010-09-27 | d3d1x: support centroid interpolation | Luca Barbieri |
2010-09-27 | d3d1x: link to libdrm for X11 platform too | Luca Barbieri |
2010-09-27 | d3d11: ignore StructureByteStride | Luca Barbieri |
2010-09-27 | d3d11: advertise IDXGIDevice1, not just IDXGIDevice | Luca Barbieri |
2010-09-27 | d3d1x: link progs with CXXFLAGS | Luca Barbieri |
2010-09-27 | d3d1x: fix progs linking if not all EGL platforms are enabled | Luca Barbieri |
2010-09-27 | d3d1x: add private gitignore file | Luca Barbieri |
2010-09-27 | d3d1x: fix parallel build | Luca Barbieri |
2010-09-24 | d3d1x: CRLF -> LF in progs | Luca Barbieri |
2010-09-24 | d3d1x: stop using GLX in demos, just use the default visual | Luca Barbieri |
2010-09-24 | d3d1x: assert if X visual is not among enumerated visuals | Luca Barbieri |
2010-09-24 | d3d1x: don't crash on drivers not supporting vertex or geometry sampling | Luca Barbieri |
2010-09-24 | d3d1x: fix linking of dxbc2tgsi | Luca Barbieri |
2010-09-24 | d3d1x: draw to the correct buffer | Luca Barbieri |
2010-09-24 | d3d1x: fix CheckMultisampleQualityLevels | Luca Barbieri |
2010-09-24 | d3d1x: don't assert on unsupported resource types | Luca Barbieri |
2010-09-24 | d3d1x: add untested support for geometry shader translation | Luca Barbieri |
2010-09-24 | d3d1x: add shader dumping | Luca Barbieri |
2010-09-23 | d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too | Luca Barbieri |
2010-09-23 | d3d1x: add autogenerated files as prerequisites, so make builds them | Luca Barbieri |
2010-09-23 | d3d1x: fix build without system EGL/egl.h | Luca Barbieri |
2010-09-23 | d3d1x: add missing guid.cpp | Luca Barbieri |
2010-09-23 | d3d1x: flush properly | Luca Barbieri |
2010-09-23 | d3d1x: remove another include specstrings.h | Luca Barbieri |
2010-09-23 | d3d1x: flush the pipe context when presenting | Luca Barbieri |
2010-09-23 | d3d1x: remove specstrings.h include | Luca Barbieri |
2010-09-23 | d3d11: obliterate IDL parameter names | Luca Barbieri |
2010-09-23 | d3d1x: rename parameters in dxgi | Luca Barbieri |
2010-09-23 | d3d1x: rename params in misc and objects | Luca Barbieri |
2010-09-23 | d3d11: rename screen params | Luca Barbieri |
2010-09-23 | d3d1x: rename context params | Luca Barbieri |
2010-09-23 | d3d1x: minifix | Luca Barbieri |
2010-09-23 | d3d1x: remove specstrings | Luca Barbieri |
2010-09-23 | d3d1x: normalize whitespace | Luca Barbieri |
2010-09-23 | d3d1x: s/tpf/sm4/g | Luca Barbieri |
2010-09-23 | d3d1x: autogenerate shader enums and text from def files | Luca Barbieri |
2010-09-23 | d3d1x: initialize the mutex | Luca Barbieri |
2010-09-23 | d3d1x: bind NULL CSOs before destroying default CSOs on context dtor | Luca Barbieri |
2010-09-23 | d3d1x: fix deadlocks on non-recursive mutex | Luca Barbieri |
2010-09-23 | d3d1x: properly reference count the backend | Luca Barbieri |
2010-09-22 | d3d1x: add Wine dlls (tri, tex working, but no other testing) | Luca Barbieri |
2010-09-22 | d3d1x: define GUIDs in the normal way | Luca Barbieri |
2010-09-22 | d3d1x: fix API name | Luca Barbieri |