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Simply the name to egl.
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Hook the drv->Probe callback to allow the drivers to probe displays.
The loading of state trackers is delayed to avoid unnecessary loading.
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It uses a slow path to copy the render buffer of the surface to the
target pixmap. We might be able to create a pipe context for
EGLDisplay's use and use a blitter context for the purpose. It is left
for a future consideration.
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A validate call asks for the buffers of a native surface. Using a mask
to represent the interested buffers is more intuitive. It also rules
out corner cases such as a single attachment being listed multiple
times.
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With screen->update_buffer being hooked, leave the job to the state
trackers.
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It is a notification from the client APIs that the surface size might
have changed.
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Instead of letting the native displays install their own version of
flush_frontbuffer, always override the callback with a version that
calls the flush_frontbuffer of the native surface.
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It should not return an incomplete EGLContext to the users.
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It is not safe to assume that the native surface has not changed since
the last validation by checking the geometry alone. Add a sequence
number to "validate" callback for that purpose. This is inspired by
Luca Barbieri's work.
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egl_g3d_get_st was called because the driver argument was not given
before. It can be fixed now.
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The rest of the driver API has it as the first argument. It should be
there so that a driver has access to itself.
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This is implemented through the modeset interface.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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This new (intermediate) EGL state tracker is the base work for EGL
drivers that uses Gallium. It makes it easier to support new window
systems.
Currently, there is support only for X11. This driver supports multiple
APIs (OpenVG, OpenGL, ...) and supports hardware acceleration through
winsys/drm.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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