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path: root/src/gallium/state_trackers/g3dvl/vl_basic_csc.c
AgeCommit message (Collapse)Author
2009-09-15st/g3dvl: pass color values to softpipe clear functionCooper Yuan
2009-09-14g3dvl: update tgsi_opcode in order to build g3dvl libraryCooper Yuan
2009-07-18gallium: make g3dvl build againDave Airlie
2009-06-30gallium: remove the pipe_sampler_state::shadow_ambient fieldBrian Paul
This was only present for the sake of GL_ARB_shadow_ambient which we never implemented in Gallium. If we someday want GL_ARB_shadow_ambient we can implement it in the state tracker by adding a MAD after the relevant TEX instructions.
2009-04-04gallium: Clean up driver clear() interface.Michel Dänzer
Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
2009-03-14nouveau: bypass_vs_clip_and_viewportYounes Manton
2009-03-04gallium: Unify reference counting.Michel Dänzer
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create().
2009-02-06g3dvl: Catch up to gallium changes, fix build.Younes Manton
2009-01-30gallium: make p_winsys internalZack Rusin
move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage
2009-01-27gallium: standardize api on the prefix "nr"Zack Rusin
2009-01-18g3dvl: Ref count everywhere.Younes Manton
2009-01-18g3dvl: Mark all buffers for incoming frame data as discardable.Younes Manton
2009-01-10g3dvl: Use Gallium MALLOC wrappers.Younes Manton
2009-01-10g3dvl: Expand YCbCr to full RGB range by default.Younes Manton
2008-12-02g3dvl: Use texture instead of surface for backbuffer.Younes Manton
2008-09-12g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB.Younes Manton
2008-08-16g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.Younes Manton