Age | Commit message (Expand) | Author |
---|---|---|
2009-01-18 | g3dvl: Ref count everywhere. | Younes Manton |
2009-01-18 | g3dvl: Mark all buffers for incoming frame data as discardable. | Younes Manton |
2009-01-10 | g3dvl: Use Gallium MALLOC wrappers. | Younes Manton |
2009-01-10 | g3dvl: Expand YCbCr to full RGB range by default. | Younes Manton |
2008-12-02 | g3dvl: Use texture instead of surface for backbuffer. | Younes Manton |
2008-09-12 | g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB. | Younes Manton |
2008-08-16 | g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs. | Younes Manton |