Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-18 | gallium: make g3dvl build again | Dave Airlie | |
2009-06-30 | gallium: remove the pipe_sampler_state::shadow_ambient field | Brian Paul | |
This was only present for the sake of GL_ARB_shadow_ambient which we never implemented in Gallium. If we someday want GL_ARB_shadow_ambient we can implement it in the state tracker by adding a MAD after the relevant TEX instructions. | |||
2009-04-04 | gallium: Clean up driver clear() interface. | Michel Dänzer | |
Only allows clearing currently bound buffers, but colour and depth/stencil in a single call. | |||
2009-03-14 | nouveau: bypass_vs_clip_and_viewport | Younes Manton | |
2009-03-04 | gallium: Unify reference counting. | Michel Dänzer | |
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create(). | |||
2009-02-06 | g3dvl: Catch up to gallium changes, fix build. | Younes Manton | |
2009-01-30 | gallium: make p_winsys internal | Zack Rusin | |
move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage | |||
2009-01-27 | gallium: standardize api on the prefix "nr" | Zack Rusin | |
2009-01-18 | g3dvl: Ref count everywhere. | Younes Manton | |
2009-01-18 | g3dvl: Mark all buffers for incoming frame data as discardable. | Younes Manton | |
2009-01-10 | g3dvl: Use Gallium MALLOC wrappers. | Younes Manton | |
2009-01-10 | g3dvl: Expand YCbCr to full RGB range by default. | Younes Manton | |
2008-12-02 | g3dvl: Use texture instead of surface for backbuffer. | Younes Manton | |
2008-09-12 | g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB. | Younes Manton | |
2008-08-16 | g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs. | Younes Manton | |