index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
gallium
/
state_trackers
/
g3dvl
/
vl_r16snorm_mc_buf.c
Age
Commit message (
Expand
)
Author
2009-01-18
g3dvl: Mark all buffers for incoming frame data as discardable.
Younes Manton
2009-01-10
nouveau: Factor out common winsys bits into libnouveaudrm.a
Younes Manton
2009-01-10
g3dvl: Use Gallium MALLOC wrappers.
Younes Manton
2009-01-10
g3dvl: Map vertex bufs once per frame/flush.
Younes Manton
2009-01-10
nouveau: Catch some more leaks.
Younes Manton
2009-01-10
g3dvl: Allocate one set of bufs, let winsys rename them as necessary.
Younes Manton
2009-01-10
g3dvl: Flag textures holding incoming data as dynamic.
Younes Manton
2008-12-02
g3dvl: Map/unmap incoming block texture once per frame.
Younes Manton
2008-12-02
g3dvl: Move MC shaders to a seperate file, #included in the original.
Younes Manton
2008-10-04
g3dvl: Ignore client flush requests unless entire frame is buffered.
Younes Manton
2008-10-04
g3dvl: Bad semantic index in shader decl.
Younes Manton
2008-09-13
g3dvl: Fix field coded block copy.
Younes Manton
2008-09-12
g3dvl: Implement surface sync functions.
Younes Manton
2008-09-12
g3dvl: Update softlinks to nouveau winsys files, related fixes.
Younes Manton
2008-09-07
g3dvl: Zero-block optimization.
Younes Manton
2008-09-07
g3dvl: Define texcoords seperately for luma, Cb, Cr textures.
Younes Manton
2008-09-07
g3dvl: Define block texcoords for each vertex instead of reusing pos.
Younes Manton
2008-09-01
g3dvl: Use consistent variable names.
Younes Manton
2008-09-01
g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement.
Younes Manton
2008-09-01
g3dvl: Some clean ups.
Younes Manton
2008-09-01
g3dvl: Inline hint for relatively small, frequently called functions.
Younes Manton
2008-09-01
g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion.
Younes Manton
2008-08-28
g3dvl: Buffer the entire frame before rendering.
Younes Manton