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path: root/src/gallium/state_trackers/g3dvl/vl_surface.c
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2009-07-18gallium: make g3dvl build againDave Airlie
2009-02-06g3dvl: Catch up to gallium changes, fix build.Younes Manton
2009-01-18g3dvl: Ref count everywhere.Younes Manton
2009-01-18g3dvl: Return BadAlloc if we can't create an XvMC surface.Younes Manton
2009-01-10g3dvl: Use Gallium MALLOC wrappers.Younes Manton
2008-10-04g3dvl: Ignore client flush requests unless entire frame is buffered.Younes Manton
2008-09-12g3dvl: Implement surface sync functions.Younes Manton
2008-09-12g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB.Younes Manton
2008-08-28g3dvl: Buffer the entire frame before rendering.Younes Manton
2008-08-16g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.Younes Manton
2008-08-03g3dvl: Temporarily disable IDCT.Younes Manton
2008-07-30g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering.Younes Manton
2008-07-22g3dvl: Add Nouveau winsys, libdriclient.Younes Manton
Nouveau winsys is based on Mesa's Nouveau winsys and soft-links to most of it. The 'nouveau_context' and 'nouveau_screen' code contains most of the changes, 'nouveau_winsys_pipe', 'nouveau_swapbuffers' and 'nouveau_lock' contain some minor changes. The driclient library contains the DRI userland stuff, most of which was based on Mesa's DRI code.
2008-07-06g3dvl: IDCT part 1.Younes Manton
Very basic IDCT support is in, performed CPU-side for now.
2008-07-06g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.Younes Manton
2008-06-30g3dvl: Use block and stride instead of cpp and pitch.Younes Manton
2008-06-30g3dvl: Support for field and frame based MC for progressive pictures.Younes Manton
MC support for frame and field based motion prediction. Also various bug fixes, clean up.
2008-06-30g3dvl: Work around SP tex cache bug, specify resource usage flags.Younes Manton
2008-06-30g3dvl: Get rid of some Valgrind errors.Younes Manton
Get rid of some Valgrind memory leak and uninitialized var errors.
2008-06-08g3dvl: Reduce number of input vert streams by copying, reusing in shaders.Younes Manton
Reduce number of input vertex streams by using same texcoord stream for chroma textures, reusing pos stream when calculating texcoords for P, B macroblocks.
2008-06-08Initial commit for g3dvl.Younes Manton
Initial commit for g3dvl, contains support for basic XvMC features. - Context, surface, block, macroblock creation and deletion - Surface rendering - Frame pictures - Frame based motion compensation - Intra-coded macroblocks - Predicted macroblocks - Bi-directionally predicted macroblocks - Surface display - Color conversion - Scaling