Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-18 | gallium: make g3dvl build again | Dave Airlie | |
2009-06-30 | gallium: remove the pipe_sampler_state::shadow_ambient field | Brian Paul | |
This was only present for the sake of GL_ARB_shadow_ambient which we never implemented in Gallium. If we someday want GL_ARB_shadow_ambient we can implement it in the state tracker by adding a MAD after the relevant TEX instructions. | |||
2009-04-04 | gallium: Clean up driver clear() interface. | Michel Dänzer | |
Only allows clearing currently bound buffers, but colour and depth/stencil in a single call. | |||
2009-03-21 | gallium: remove remaining references to origin_lower_left | Keith Whitwell | |
2009-03-14 | nouveau: bypass_vs_clip_and_viewport | Younes Manton | |
2009-03-04 | gallium: Unify reference counting. | Michel Dänzer | |
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create(). | |||
2009-02-16 | Merge branch 'master' into gallium-texture-transfer | Keith Whitwell | |
Conflicts: src/mesa/state_tracker/st_cb_accum.c src/mesa/state_tracker/st_cb_drawpixels.c | |||
2009-02-13 | galium: Makefile fixes: -Werror=implicit-function-declaration -> ↵ | Benjamin Close | |
-Werror-implicit-function-declaration Found-By: Tinderbox | |||
2009-02-11 | g3dvl: Fixups for introduction of pipe_transfer. | Michel Dänzer | |
2009-02-06 | g3dvl: Catch up to gallium changes, fix build. | Younes Manton | |
2009-01-30 | gallium: make p_winsys internal | Zack Rusin | |
move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage | |||
2009-01-27 | gallium: standardize api on the prefix "nr" | Zack Rusin | |
2009-01-27 | gallium: standardize naming of masks | Zack Rusin | |
2009-01-18 | g3dvl: Some cleanups. | Younes Manton | |
2009-01-18 | g3dvl: Ref count everywhere. | Younes Manton | |
2009-01-18 | g3dvl: Mark all buffers for incoming frame data as discardable. | Younes Manton | |
2009-01-18 | g3dvl: Return BadAlloc if we can't create an XvMC surface. | Younes Manton | |
2009-01-10 | nouveau: Factor out common winsys bits into libnouveaudrm.a | Younes Manton | |
2009-01-10 | g3dvl: Use Gallium MALLOC wrappers. | Younes Manton | |
2009-01-10 | g3dvl: Get rid of old unbuffered motion compensation code. | Younes Manton | |
2009-01-10 | g3dvl: Map vertex bufs once per frame/flush. | Younes Manton | |
2009-01-10 | nouveau: Catch some more leaks. | Younes Manton | |
2009-01-10 | g3dvl: Allocate one set of bufs, let winsys rename them as necessary. | Younes Manton | |
2009-01-10 | g3dvl: Expand YCbCr to full RGB range by default. | Younes Manton | |
2009-01-10 | g3dvl: Flag textures holding incoming data as dynamic. | Younes Manton | |
2008-12-02 | g3dvl: Map/unmap incoming block texture once per frame. | Younes Manton | |
(Technically once per flush, but we flush once per frame.) | |||
2008-12-02 | g3dvl: Use texture instead of surface for backbuffer. | Younes Manton | |
2008-12-02 | g3dvl: Move MC shaders to a seperate file, #included in the original. | Younes Manton | |
2008-10-17 | g3dvl: Get rid of state tracker unit tests, stale and not useful atm. | Younes Manton | |
2008-10-04 | g3dvl: Ignore client flush requests unless entire frame is buffered. | Younes Manton | |
2008-10-04 | g3dvl: Bad semantic index in shader decl. | Younes Manton | |
2008-09-13 | g3dvl: Fix field coded block copy. | Younes Manton | |
2008-09-12 | g3dvl: Implement surface sync functions. | Younes Manton | |
2008-09-12 | g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB. | Younes Manton | |
2008-09-12 | g3dvl: Update softlinks to nouveau winsys files, related fixes. | Younes Manton | |
2008-09-07 | g3dvl: Zero-block optimization. | Younes Manton | |
For blocks whose contents are derived completely from ref surfaces, don't bother zero-ing the corresponding block in the luma/chroma textures, except for the first such luma, chroma Cb, and chroma Cr each frame. All later zero blocks are textured from that first zero block. | |||
2008-09-07 | g3dvl: Define texcoords seperately for luma, Cb, Cr textures. | Younes Manton | |
Need to be able to address each texture separately to do zero-block. | |||
2008-09-07 | g3dvl: Define block texcoords for each vertex instead of reusing pos. | Younes Manton | |
This is needed for zero-block optimization. | |||
2008-09-01 | g3dvl: Use consistent variable names. | Younes Manton | |
2008-09-01 | g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement. | Younes Manton | |
2008-09-01 | g3dvl: Some clean ups. | Younes Manton | |
2008-09-01 | g3dvl: Inline hint for relatively small, frequently called functions. | Younes Manton | |
2008-09-01 | g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion. | Younes Manton | |
Using linear interpolation when upscaling the chroma blocks causes some discoloration around the edges. | |||
2008-08-28 | g3dvl: Buffer the entire frame before rendering. | Younes Manton | |
2008-08-18 | g3dvl: Use rotating buffers to avoid waiting for map(). | Younes Manton | |
2008-08-16 | g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs. | Younes Manton | |
2008-08-16 | g3dvl: Merged tgsi/util and tgsi/exec moved some headers around. | Younes Manton | |
2008-08-03 | g3dvl: Temporarily disable IDCT. | Younes Manton | |
2008-07-30 | g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering. | Younes Manton | |
2008-07-23 | nv all: Copy shader tokens on create, free on delete. | Younes Manton | |
Must copy token stream on shader create, client is allowed to free their copy after creating the state object. |