Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-30 | python/test: Move the test description logic to the base class. | José Fonseca | |
2009-03-30 | python/test: Move the image comparison logic to the base test class. | José Fonseca | |
2009-03-30 | python: Force unsigned comparison. | José Fonseca | |
2009-03-30 | python: Set correct transfer mode. | José Fonseca | |
2009-03-30 | python: Set the surface GPU access flags. | José Fonseca | |
Make python surface just a dumb (texture, face, level, zslice) tuple. | |||
2009-03-30 | python: Hide away the surface usage flags. | José Fonseca | |
Surfaces are now by definition GPU views. So CPU access flags don't make any sense when creating a surface. For now we are forcing surfaces to be GPU read/write, but that will go away soon. | |||
2009-03-30 | python: Dont touch old pipe_winsys. | José Fonseca | |
2009-03-30 | python: Update instructions for windows. | José Fonseca | |
2009-03-26 | python: Don't bypass vs/clip/viewport by default. | José Fonseca | |
2009-03-26 | python: Fix the texture test. | José Fonseca | |
2009-03-26 | python: Make swig bindings python independent. | José Fonseca | |
2009-03-26 | python: Drop st_buffer. | José Fonseca | |
It adds nothing, now that pipe_buffer has a pointer to the screen. | |||
2009-03-26 | python: Use pipe_buffer_read/write. | José Fonseca | |
2009-03-26 | python: Transfer only the requested tile. | José Fonseca | |
2009-03-26 | python: Fix tri sample. | Michal Krol | |
2009-03-25 | python: Pass transfers to the tile functions. | José Fonseca | |
2009-03-25 | python: Catchup buffer_destroy interface change. | José Fonseca | |
2009-03-25 | python: Show call no in image window. | José Fonseca | |
2009-03-25 | python/retrace: Use the call no when dumping images. | José Fonseca | |
To make it easy associate images with the calls. | |||
2009-03-25 | python: Use a sequential number to identify each call. | José Fonseca | |
TODO: Modify the trace driver to generate these on the XML file itself. | |||
2009-03-25 | python/trace: Control the interpreter from command line options. | José Fonseca | |
2009-03-25 | python: Use Ansi escape codes regardless of output is a tty or not. | José Fonseca | |
2009-03-25 | python: List packages needed on debian systems. | José Fonseca | |
2009-03-25 | python: Allow to dump all images to disk. | José Fonseca | |
2009-03-25 | python: Tweak instructions. | José Fonseca | |
2009-03-25 | python: s/pitch/stride/ | José Fonseca | |
2009-03-25 | python: s/num_cbufs/nr_cbufs/ | José Fonseca | |
2009-03-17 | python: Return on unknown pixel format. | Michal Krol | |
2009-03-17 | python: Fix build after refcount rework. | Michal Krol | |
2009-03-17 | python: Include `p_winsys_screen.h'. | Michal Krol | |
2009-03-17 | python: Do not pass screen object to pipe_buffer_reference. | Michal Krol | |
2009-03-16 | python: Use transfer object to read from a surface. | Michal Krol | |
2009-03-16 | python: pipe_vertex_buffer's pitch member has been renamed to stride. | Michal Krol | |
2009-03-16 | python: size is not a member of pipe_constant_buffer any more. | Michal Krol | |
2009-03-16 | python: Include missing `p_compiler.h' header. | michal | |
2009-03-16 | python: Do not pass shader_state to util shader functions. | michal | |
2009-03-16 | python: Use transfer objects to initialise texture data. | michal | |
2009-03-16 | python: Use new bypass_vs_clip_and_viewport rasteriser flag. | michal | |
2009-03-13 | gallium: Remove do_flip argument from surface_copy | Jakob Bornecrantz | |
I should have gotten most uses and implementation correctly fixed, but things might break. Feel free to blame me. | |||
2009-03-04 | gallium: Unify reference counting. | Michel Dänzer | |
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create(). | |||
2009-02-23 | Merge commit 'origin/gallium-0.1' | José Fonseca | |
Conflicts: src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c src/gallium/auxiliary/util/u_tile.c | |||
2009-02-20 | python: More efficient blits from surfaces. | José Fonseca | |
C code instead of interpreted python code. | |||
2009-02-20 | python/interpreter: Don't do unnecessary updates. | José Fonseca | |
2009-02-20 | python/retrace: Verbosity level. | José Fonseca | |
2009-02-20 | python/retrace: Cope with python 2.4.x | José Fonseca | |
2009-02-20 | python: Pass a zero offset to util_draw_vertex_buffer. | José Fonseca | |
2009-01-30 | gallium: make p_winsys internal | Zack Rusin | |
move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage | |||
2009-01-20 | gallium: Remove the standalone surfaces. | José Fonseca | |
This commit is mostly just a cosmetic change that cleans-up the interfaces, replacing pipe_winsys::surface_* calls by /** * Allocate storage for a display target surface. * * Often surfaces which are meant to be blitted to the front screen (i.e., * display targets) must be allocated with special characteristics, memory * pools, or obtained directly from the windowing system. * * This callback is invoked by the pipe_screenwhen creating a texture marked * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying * buffer storage. */ struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws, unsigned width, unsigned height, enum pipe_format format, unsigned usage, unsigned *stride); Most drivers were updated but not all were tested. Use the softpipe pipe driver and the xlib winsys changes as a reference when fixing other drivers. | |||
2008-12-31 | python: Pass a zero offset to util_draw_vertex_buffer. | José Fonseca | |
2008-12-12 | gallium: fixes for srgb, new srgb formats | Roland Scheidegger | |
add some more srgb texture formats, including compressed ones various fixes relating to srgb formats issues: the util code for generating mipmaps will not handle srgb formats correctly (would need to use a linear->srgb conversion shader) |