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It was done in path-to-polygon conversion. That meant that the
results were invalidated when the transformation was modified, and CPU
had to recreate the vertex buffer with new vertices. It could be a
performance hit for apps that animate.
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A polygon array is an array of pointers to polygons. The polygons
should be freed with the array.
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Depending on whether vgDrawPath(mode), vgDrawImage, or vgDrawGlyph[s] is
called, different paint-to-user and user-to-surface matrices should be
used to derive the sample points for the paint.
This fixes "paint" demo.
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[Manually fix a conflict in vg_context.c by Chia-I Wu]
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Import of the OpenVG 1.0 state tracker for Gallium.
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