Age | Commit message (Collapse) | Author |
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This will get single buffer, double buffer, and
joint single/double buffer (typical in CAD applications) done right,
at least as far as the frambuffer is concerned.
There are still problems with multiple contexts using the same
framebuffer because st_framebuffer_* calls assume the framebuffer
is bound to a single context.
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While the WGL API has been stale for decades now, the ICD interface has
been updated with new Windows versions, so it is much easier to define
everything in terms of the ICD interfaces, which is pretty much what
Microsoft's opengl32.dll does anyway.
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It is easier to have the WGL API on top of the ICD callbacks as
Microsoft's own implementation does, than to have a seperate shared
entity. This source reorganization is in antecipation of that.
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