Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-12 | wgl: Fail gracefully whenever 3D could not be enabled for some reason. | José Fonseca | |
2009-09-23 | wgl: Eliminate the shared layer; implement WGL API on top of the ICD callbacks. | José Fonseca | |
While the WGL API has been stale for decades now, the ICD interface has been updated with new Windows versions, so it is much easier to define everything in terms of the ICD interfaces, which is pretty much what Microsoft's opengl32.dll does anyway. | |||
2009-09-23 | wgl: Flatten the source tree. | José Fonseca | |
It is easier to have the WGL API on top of the ICD callbacks as Microsoft's own implementation does, than to have a seperate shared entity. This source reorganization is in antecipation of that. |