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path: root/src/gallium/state_trackers/wgl/stw_pixelformat.c
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2010-03-30gallium: adapt all code to the renamed depth/stencil formatsRoland Scheidegger
2010-03-03wgl: Fix mingw32 build.Vinson Lee
This was missed in commit fcf438e9e03f6e75bca4a49ad372fe7c4b1abbf8.
2010-03-01wgl: Rename pipe formats.José Fonseca
2010-02-12wgl: Fail gracefully whenever 3D could not be enabled for some reason.José Fonseca
2010-01-22Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: src/gallium/auxiliary/draw/draw_context.c src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c src/gallium/auxiliary/pipebuffer/Makefile src/gallium/auxiliary/pipebuffer/SConscript src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/tgsi/tgsi_scan.c src/gallium/drivers/i915/i915_surface.c src/gallium/drivers/i915/i915_texture.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_tex_sample_c.c src/gallium/drivers/llvmpipe/lp_texture.c src/gallium/drivers/softpipe/sp_prim_vbuf.c src/gallium/state_trackers/xorg/xorg_dri2.c src/gallium/winsys/drm/intel/gem/intel_drm_api.c src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c src/gallium/winsys/drm/radeon/core/radeon_drm.c src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c src/mesa/state_tracker/st_cb_clear.c
2010-01-19wgl: Check for PIPE_TEXTURE_USAGE_DISPLAY_TARGET support in exported color ↵José Fonseca
pixel formats. Since all formats we export have PFD_DRAW_TO_WINDOW flag.
2010-01-19wgl: Don't export pure-stencil pixel formats.José Fonseca
They cause DCT's conform to always fail.
2009-12-08Remove remaining pipe format utility functions.Michal Krol
Depricate pf_type(), pf_size_*(), pf_layout() and pf_exp2(). Map depricated PIPE_FORMAT_TYPE to new UTIL_FORMAT_ values: UNKNOWN = TYPE_VOID UNORM = TYPE_UNSIGNED + LAYOUT_ARITH SNORM = TYPE_SIGNED + LAYOUT_ARITH FIXED = TYPE_FIXED FLOAT = TYPE_FLOAT USCALED = TYPE_UNSIGNED + LAYOUT_ARRAY SSCALED = TYPE_SIGNED + LAYOUT_ARRAY SRGB = TYPE_COLORSPACE_SRGB
2009-12-03Move pf_get_component_bits() to u_format auxiliary module.Michal Krol
2009-09-24wgl: DWM integration.José Fonseca
2009-09-23wgl: Eliminate the shared layer; implement WGL API on top of the ICD callbacks.José Fonseca
While the WGL API has been stale for decades now, the ICD interface has been updated with new Windows versions, so it is much easier to define everything in terms of the ICD interfaces, which is pretty much what Microsoft's opengl32.dll does anyway.
2009-09-23wgl: Flatten the source tree.José Fonseca
It is easier to have the WGL API on top of the ICD callbacks as Microsoft's own implementation does, than to have a seperate shared entity. This source reorganization is in antecipation of that.