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path: root/src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
AgeCommit message (Collapse)Author
2009-09-25st/xorg: Make sure struct is fully initialized.Michel Dänzer
gcc complained about a missing initializer.
2009-09-25st/xorg: Use generic semantic for Composite mask coordinates.Michel Dänzer
2009-09-15st/xorg: fixing copies and composite shadersZack Rusin
copies were busted when src == dst. also the composite shaders were incorrectly using the fragments instead of the texture coordinate.
2009-09-15st/xorg: Brian suggested that those could be mad'sZack Rusin
optimizes the common paths
2009-09-14st/xorg: fix ureg_DECL_constant() parametersBrian Paul
This fixes the compilation errors reported in bug 23945 but someone more familiar with the code should review for correctness and close the bug report.
2009-09-12tgsi/ureg: give ureg_DECL_constant an explicit index parameterKeith Whitwell
Avoid the need to emit all constant declarations in order. Makes referring to a specific constant in the constant buffer much easier.
2009-09-12tgsi/ureg: VS inputs don't have any semantic tags, just an indexKeith Whitwell
Fix ureg_DECL_vs_input to reflect this and fix up all callers.
2009-09-10st/xorg: rename ctx to pipe to match every other gallium state trackerZack Rusin
plus it avoids the "ctx->ctx->" syntax
2009-09-10st/xorg: implement exasolids with full pipeliningZack Rusin
plus fix some small issues with the shaders
2009-09-10st/xorg: start adding support for surface fillsZack Rusin
2009-09-03st/xorg: add linear and radial gradient accelerationZack Rusin
2009-09-03st/xorg: radial gradient shaderZack Rusin
2009-09-03st/xorg: linear gradient shaderZack Rusin
2009-09-03st/xorg: cleanup and adjust to the changes in the ureg codeZack Rusin
2009-09-02st/xorg: fix warningsZack Rusin
2009-09-02st/xorg: handle solid fills in the fragment shaderZack Rusin
2009-09-01st/xorg: getting indexes right tends to be helpfulZack Rusin
2009-09-01st/xorg: redo the vertex shaderZack Rusin
2009-08-28st/xorg: normalize coords for the src operands in the vertex shaderZack Rusin
2009-08-27st/xorg: bind framebuffer and viewport for exaZack Rusin
2009-08-26st/xorg: create basic vertex shaderZack Rusin
2009-08-26st/xorg: create basic fragment shaderZack Rusin
2009-08-25xorg: insert shaders into the cacheZack Rusin
2009-08-25exa: add basic code to cache vertex and fragment shadersZack Rusin
2009-08-25exa: check whether the op is acceleratedZack Rusin
2009-08-24xorg: fix compilationZack Rusin
2009-08-24xorg: start on code accelerating renderZack Rusin