Age | Commit message (Collapse) | Author |
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These were stranded in emacs and not saved before committing.
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Conflicts:
src/gallium/drivers/svga/svga_screen_texture.c
src/gallium/state_trackers/xorg/xorg_composite.c
src/gallium/state_trackers/xorg/xorg_exa.c
src/gallium/state_trackers/xorg/xorg_renderer.c
src/gallium/state_trackers/xorg/xorg_xv.c
src/mesa/main/texgetimage.c
src/mesa/main/version.h
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Basically don't round up shared textures. This fixes compiz,
but I'm afraid that rounding up texture sizes here in the driver
is doomed, as it will inevitably break texture wrap modes.
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This reverts commit 124ae596806f1a77af46f1f0e446d448da6e953a.
Pushed by mistake
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width/height/depth arrays
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Accidentally committed in 7fbdbad5c02e3d5bfbf0e641e2aec224e39fa974
('st/xorg: consolidate some dest surface state setting')
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Similar to the classic swapbuffer throttling in GL drivers, put an
upper bound on the number of outstanding chunks of rendering the state
tracker can generate -- where calling the block handler denotes a
chunk.
Currently that number is set at around 4 "chunks", but could be
tweaked up or down. If a better measure for the amount of outstanding
rendering is found, that would be fine too.
As it stands, this improves interactivity by preventing the X server
from queueing up arbitary amounts of rendering.
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Any high-overhead one-off tasks are moved into the prepare hook.
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These currently don't reference any constants. Can add this back
if newer shaders need them, but in the meantime don't create
a new constant buffer every time we do a blit.
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quite a large performance optimization (text demo from 1.6fps to 9fps)
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something is broken so disabled for now
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instead of lots of very small transfers, one larger is a lot better
for performance
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easier to split, accumulate and batch those
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first step on our way to batching
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plus some general fixes
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fixes transformations, rendering with multiple bound textures, xrender
matrix conversions plus some cleanups
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plus fix filters
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Uf. Lots of files touched. Would people with working vega, xorg, dri1, etc.
please make sure you are not broken, and fix yourself up if you are.
There were only two or three places where the code did not have painful
fallbacks, so I would advise st maintainers to find less painful workarounds,
or consider overhauling util_surface_copy and util_surface_fill.
Per ymanton, darktama, and Dr_Jakob's suggestions, clear has been left as-is.
I will not add PIPE_CAP_BLITTER unless it is deemed necessary.
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extract all the rendering code to xorg_rendedrer, make both exa and xv
share that code. in the process cleanup the rendering code and implement
a lot more of the xv infrastructure.
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