Age | Commit message (Collapse) | Author |
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Similar to the classic swapbuffer throttling in GL drivers, put an
upper bound on the number of outstanding chunks of rendering the state
tracker can generate -- where calling the block handler denotes a
chunk.
Currently that number is set at around 4 "chunks", but could be
tweaked up or down. If a better measure for the amount of outstanding
rendering is found, that would be fine too.
As it stands, this improves interactivity by preventing the X server
from queueing up arbitary amounts of rendering.
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This option can be used to disable 2D acceleration. DRI2 and XVideo blits will
still be accelerated, at least to some degree even with compositing.
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extract all the rendering code to xorg_rendedrer, make both exa and xv
share that code. in the process cleanup the rendering code and implement
a lot more of the xv infrastructure.
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Add a BlockHandler which flushes the context and reports the dirty region
gathered using the X server damage layer.
In the interim, with dirty region reporting only allocate textures for the
framebuffer and shared pixmaps (e.g. DRI2 buffers) and fall back to software
for other pixmaps. This will be improved in the future.
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