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path: root/src/gallium/state_trackers
AgeCommit message (Expand)Author
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-13Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg
2010-10-13Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg
2010-10-13gl: Remove unused GLcontextModes fieldsKristian Høgsberg
2010-10-13Get rid of GL/internal/glcore.hKristian Høgsberg
2010-10-12st/xorg: Fix typoThomas Hellstrom
2010-10-12st/xlib: add some commentsBrian Paul
2010-10-12st/xorg: Don't try to remove invalid fbsThomas Hellstrom
2010-10-12st/xorg: Add a customizer option to get rid of annoying cursor update flickerThomas Hellstrom
2010-10-12st/xorg: Don't try to use option values before processing optionsThomas Hellstrom
2010-10-07st/vega: Fix version check in context creation.Chia-I Wu
2010-09-30st/egl: Drop context argument from egl_g3d_get_egl_image.Chia-I Wu
2010-09-30gallium/st: remove duplicated includesNicolas Kaiser
2010-09-30st/egl: Skip single-buffered configs in EGL.Chia-I Wu
2010-09-28d3d1x: work around crash in widlLuca Barbieri
2010-09-27d3d11: fix reference counting so devices get freedLuca Barbieri
2010-09-27d3d1x: fix MapLuca Barbieri
2010-09-27d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri
2010-09-27d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri
2010-09-27d3d1x: properly support specifying MipLevels as 0Luca Barbieri
2010-09-27d3d1x: support centroid interpolationLuca Barbieri
2010-09-27d3d1x: link to libdrm for X11 platform tooLuca Barbieri
2010-09-27d3d11: ignore StructureByteStrideLuca Barbieri
2010-09-27d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri
2010-09-27d3d1x: link progs with CXXFLAGSLuca Barbieri
2010-09-27d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri
2010-09-27d3d1x: add private gitignore fileLuca Barbieri
2010-09-27d3d1x: fix parallel buildLuca Barbieri
2010-09-25st/dri: Remove unnecessary header.Vinson Lee
2010-09-24d3d1x: CRLF -> LF in progsLuca Barbieri
2010-09-24d3d1x: stop using GLX in demos, just use the default visualLuca Barbieri
2010-09-24d3d1x: assert if X visual is not among enumerated visualsLuca Barbieri
2010-09-24d3d1x: don't crash on drivers not supporting vertex or geometry samplingLuca Barbieri
2010-09-24d3d1x: fix linking of dxbc2tgsiLuca Barbieri
2010-09-24d3d1x: draw to the correct bufferLuca Barbieri
2010-09-24d3d1x: fix CheckMultisampleQualityLevelsLuca Barbieri
2010-09-24d3d1x: don't assert on unsupported resource typesLuca Barbieri
2010-09-24d3d1x: add untested support for geometry shader translationLuca Barbieri
2010-09-24d3d1x: add shader dumpingLuca Barbieri
2010-09-23d3d1x: obliterate IDL parameter names from d3d10.idl from Wine tooLuca Barbieri
2010-09-23d3d1x: add autogenerated files as prerequisites, so make builds themLuca Barbieri
2010-09-23d3d1x: fix build without system EGL/egl.hLuca Barbieri
2010-09-23d3d1x: add missing guid.cppLuca Barbieri
2010-09-23d3d1x: flush properlyLuca Barbieri
2010-09-23d3d1x: remove another include specstrings.hLuca Barbieri
2010-09-23d3d1x: flush the pipe context when presentingLuca Barbieri
2010-09-23d3d1x: remove specstrings.h includeLuca Barbieri
2010-09-23d3d11: obliterate IDL parameter namesLuca Barbieri
2010-09-23d3d1x: rename parameters in dxgiLuca Barbieri
2010-09-23d3d1x: rename params in misc and objectsLuca Barbieri