Age | Commit message (Collapse) | Author |
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Very basic IDCT support is in, performed CPU-side for now.
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MC support for frame and field based motion prediction. Also various bug
fixes, clean up.
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Get rid of some Valgrind memory leak and uninitialized var errors.
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Reduce number of input vertex streams by using same texcoord stream for
chroma textures, reusing pos stream when calculating texcoords for P, B
macroblocks.
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Initial commit for g3dvl, contains support for basic XvMC features.
- Context, surface, block, macroblock creation and deletion
- Surface rendering
- Frame pictures
- Frame based motion compensation
- Intra-coded macroblocks
- Predicted macroblocks
- Bi-directionally predicted macroblocks
- Surface display
- Color conversion
- Scaling
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This is meant for temporarily holding state-trackers,
until they eventually find their way out of gallium tree.
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