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2010-09-30st/egl: Skip single-buffered configs in EGL.Chia-I Wu
Let DRI2 report single-buffered configs and skip them in EGL. This is based on the patch by Luca Barbieri.
2010-09-28d3d1x: work around crash in widlLuca Barbieri
2010-09-27d3d11: fix reference counting so devices get freedLuca Barbieri
2010-09-27d3d1x: fix MapLuca Barbieri
2010-09-27d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri
2010-09-27d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri
2010-09-27d3d1x: properly support specifying MipLevels as 0Luca Barbieri
2010-09-27d3d1x: support centroid interpolationLuca Barbieri
2010-09-27d3d1x: link to libdrm for X11 platform tooLuca Barbieri
Thanks to Xavier Chantry.
2010-09-27d3d11: ignore StructureByteStrideLuca Barbieri
D3D11 applications are allowed to pass a random value if the buffer is not structured
2010-09-27d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri
Fixes failure to create device in DirectX SDK samples.
2010-09-27d3d1x: link progs with CXXFLAGSLuca Barbieri
2010-09-27d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri
2010-09-27d3d1x: add private gitignore fileLuca Barbieri
2010-09-27d3d1x: fix parallel buildLuca Barbieri
2010-09-25st/dri: Remove unnecessary header.Vinson Lee
2010-09-24d3d1x: CRLF -> LF in progsLuca Barbieri
2010-09-24d3d1x: stop using GLX in demos, just use the default visualLuca Barbieri
2010-09-24d3d1x: assert if X visual is not among enumerated visualsLuca Barbieri
2010-09-24d3d1x: don't crash on drivers not supporting vertex or geometry samplingLuca Barbieri
2010-09-24d3d1x: fix linking of dxbc2tgsiLuca Barbieri
2010-09-24d3d1x: draw to the correct bufferLuca Barbieri
2010-09-24d3d1x: fix CheckMultisampleQualityLevelsLuca Barbieri
2010-09-24d3d1x: don't assert on unsupported resource typesLuca Barbieri
2010-09-24d3d1x: add untested support for geometry shader translationLuca Barbieri
2010-09-24d3d1x: add shader dumpingLuca Barbieri
2010-09-23d3d1x: obliterate IDL parameter names from d3d10.idl from Wine tooLuca Barbieri
2010-09-23d3d1x: add autogenerated files as prerequisites, so make builds themLuca Barbieri
2010-09-23d3d1x: fix build without system EGL/egl.hLuca Barbieri
2010-09-23d3d1x: add missing guid.cppLuca Barbieri
2010-09-23d3d1x: flush properlyLuca Barbieri
2010-09-23d3d1x: remove another include specstrings.hLuca Barbieri
2010-09-23d3d1x: flush the pipe context when presentingLuca Barbieri
2010-09-23d3d1x: remove specstrings.h includeLuca Barbieri
2010-09-23d3d11: obliterate IDL parameter namesLuca Barbieri
2010-09-23d3d1x: rename parameters in dxgiLuca Barbieri
2010-09-23d3d1x: rename params in misc and objectsLuca Barbieri
2010-09-23d3d11: rename screen paramsLuca Barbieri
2010-09-23d3d1x: rename context paramsLuca Barbieri
2010-09-23d3d1x: minifixLuca Barbieri
2010-09-23d3d1x: remove specstringsLuca Barbieri
2010-09-23d3d1x: normalize whitespaceLuca Barbieri
2010-09-23d3d1x: s/tpf/sm4/gLuca Barbieri
2010-09-23d3d1x: autogenerate shader enums and text from def filesLuca Barbieri
This avoids the duplication in tpf.h and tpf_text.cpp
2010-09-23d3d1x: initialize the mutexLuca Barbieri
2010-09-23d3d1x: bind NULL CSOs before destroying default CSOs on context dtorLuca Barbieri
Otherwise softpipe and llvmpipe assert.
2010-09-23d3d1x: fix deadlocks on non-recursive mutexLuca Barbieri
2010-09-23d3d1x: properly reference count the backendLuca Barbieri
2010-09-22dri: Pass the __DRIscreen and the __DRIscreen private back to image lookupKristian Høgsberg
We will typically have a current context when we need to lookup the image, but the lookup implementation don't need it so drop it.
2010-09-22d3d1x: add Wine dlls (tri, tex working, but no other testing)Luca Barbieri