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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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state_trackers
Age
Commit message (
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Author
2011-01-18
Remove executables from source tree.
José Fonseca
2011-01-16
d3d1x: Fix broken build.
Chia-I Wu
2011-01-13
egl: Improve driver selection.
Chia-I Wu
2011-01-13
egl: Simplify driver matching.
Chia-I Wu
2011-01-13
egl: Cleanup _EGLDisplay initialization.
Chia-I Wu
2011-01-12
scons: Updates for targets/egl-static.
Chia-I Wu
2011-01-10
st/egl: Fix a void pointer arithmetic warning.
Chia-I Wu
2011-01-05
st/xorg: Flesh out colour map support and support depth 8.
Michel Dänzer
2010-12-26
st/egl: Fix eglChooseConfig when configs is NULL.
Chia-I Wu
2010-12-23
st/egl: Remove unnecessary header.
Vinson Lee
2010-12-22
st/vega: Remove unnecessary headers.
Vinson Lee
2010-12-22
st/egl: Assorted fixes for dri2_display_get_configs.
Chia-I Wu
2010-12-22
st/egl: Fix eglCopyBuffers.
Chia-I Wu
2010-12-22
st/egl: Plug pbuffer leaks.
Chia-I Wu
2010-12-22
st/egl: Allow single-buffered pixmaps.
Chia-I Wu
2010-12-22
st/egl: Remove native_config::samples.
Chia-I Wu
2010-12-22
st/egl: Remove native_config::slow_config.
Chia-I Wu
2010-12-22
st/egl: Remove unnecessary egl_g3d_find_pixmap_config.
Chia-I Wu
2010-12-22
st/egl: Make config optional for create_pixmap_surface.
Chia-I Wu
2010-12-20
st/python: remove unused 'buf' parameter in pipe_buffer_unmap
Vinson Lee
2010-12-06
mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.
Chia-I Wu
2010-12-06
egl: _eglFilterArray should not allocate.
Chia-I Wu
2010-12-05
r300g: cleanup winsys
Marek Olšák
2010-12-04
st/vega: Fix pipe blend state for various blend modes.
Chia-I Wu
2010-12-04
st/vega: Add blend shaders for all blend modes.
Chia-I Wu
2010-12-04
st/vega: Fix VG_BLEND_MULTIPLY.
Chia-I Wu
2010-12-04
st/vega: Silence uninitialized variable warning.
Vinson Lee
2010-12-04
st/vega: Blending should use premultiplied alpha.
Chia-I Wu
2010-12-04
st/vega: Add support for per-channel alpha.
Chia-I Wu
2010-12-04
st/vega: Move masking after blending.
Chia-I Wu
2010-12-04
st/vega: Refactor blend shaders.
Chia-I Wu
2010-12-04
st/vega: Add some comments to pipeline shaders.
Chia-I Wu
2010-12-03
st/vega: Add a missing break.
Chia-I Wu
2010-12-03
st/vega: Move vertex transformation to shader.
Chia-I Wu
2010-12-03
st/vega: Set pipe_resource::array_size to 1.
Chia-I Wu
2010-12-03
st/egl: Set pipe_resource::array_size to 1.
Chia-I Wu
2010-12-02
wgl: Fix visual's buffer_mask configuration.
José Fonseca
2010-12-02
WIN32_THREADS -> WIN32
José Fonseca
2010-12-02
wgl: Unreference the current framebuffer after the make_current call.
José Fonseca
2010-12-02
wgl: Fix double free. Remove dead code.
José Fonseca
2010-12-02
st/vega: polygon_array requires a deep free.
Chia-I Wu
2010-12-02
st/vega: Destroy the pipe context with vg_context.
Chia-I Wu
2010-12-02
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-01
vega: Remove extraneous ;
José Fonseca
2010-12-01
st/vega: Avoid unnecessary constant bufer upload.
Chia-I Wu
2010-12-01
st/vega: Initialize pipe states with renderer.
Chia-I Wu
2010-12-01
st/vega: Create drawing surface mask as needed.
Chia-I Wu
2010-12-01
st/vega: Delay blend texture creation until needed.
Chia-I Wu
2010-12-01
st/vega: Remove st_inlines.h.
Chia-I Wu
2010-12-01
st/vega: Simplify radial gradient.
Chia-I Wu
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