Age | Commit message (Expand) | Author |
2009-01-18 | g3dvl: Mark all buffers for incoming frame data as discardable. | Younes Manton |
2009-01-18 | g3dvl: Return BadAlloc if we can't create an XvMC surface. | Younes Manton |
2009-01-19 | egl: Fix swap and creation of front buffer | Jakob Bornecrantz |
2009-01-18 | egl: Add a egl state_tracker that use Gallium | Jakob Bornecrantz |
2009-01-10 | nouveau: Factor out common winsys bits into libnouveaudrm.a | Younes Manton |
2009-01-10 | g3dvl: Use Gallium MALLOC wrappers. | Younes Manton |
2009-01-10 | g3dvl: Get rid of old unbuffered motion compensation code. | Younes Manton |
2009-01-10 | g3dvl: Map vertex bufs once per frame/flush. | Younes Manton |
2009-01-10 | nouveau: Catch some more leaks. | Younes Manton |
2009-01-10 | g3dvl: Allocate one set of bufs, let winsys rename them as necessary. | Younes Manton |
2009-01-10 | g3dvl: Expand YCbCr to full RGB range by default. | Younes Manton |
2009-01-10 | g3dvl: Flag textures holding incoming data as dynamic. | Younes Manton |
2008-12-31 | python: Pass a zero offset to util_draw_vertex_buffer. | José Fonseca |
2008-12-12 | gallium: fixes for srgb, new srgb formats | Roland Scheidegger |
2008-12-09 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Alan Hourihane |
2008-12-09 | python/retrace: Dump indices too. | José Fonseca |
2008-12-08 | python/retrace: Dump vertex buffer contents. | José Fonseca |
2008-12-02 | g3dvl: Map/unmap incoming block texture once per frame. | Younes Manton |
2008-12-02 | g3dvl: Use texture instead of surface for backbuffer. | Younes Manton |
2008-12-02 | g3dvl: Move MC shaders to a seperate file, #included in the original. | Younes Manton |
2008-11-19 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Keith Whitwell |
2008-11-20 | python/retrace: Dump constants. | José Fonseca |
2008-11-20 | python: Allow to read from buffers. | José Fonseca |
2008-11-19 | python/retrace: Fix formatting of shaders. | José Fonseca |
2008-11-19 | python/retrace: Ignore irrelevant calls. | José Fonseca |
2008-11-19 | python/retrace: Highlight the trace dump to help to visualize. | José Fonseca |
2008-11-19 | python/retrace: Use the usual BSD-style license. | José Fonseca |
2008-10-17 | g3dvl: Get rid of state tracker unit tests, stale and not useful atm. | Younes Manton |
2008-10-04 | g3dvl: Ignore client flush requests unless entire frame is buffered. | Younes Manton |
2008-10-04 | g3dvl: Bad semantic index in shader decl. | Younes Manton |
2008-09-13 | g3dvl: Fix field coded block copy. | Younes Manton |
2008-09-12 | g3dvl: Implement surface sync functions. | Younes Manton |
2008-09-12 | g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB. | Younes Manton |
2008-09-12 | g3dvl: Update softlinks to nouveau winsys files, related fixes. | Younes Manton |
2008-09-11 | Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1 | Ben Skeggs |
2008-09-07 | g3dvl: Zero-block optimization. | Younes Manton |
2008-09-07 | g3dvl: Define texcoords seperately for luma, Cb, Cr textures. | Younes Manton |
2008-09-07 | g3dvl: Define block texcoords for each vertex instead of reusing pos. | Younes Manton |
2008-09-05 | python: Cleanup tri example. | José Fonseca |
2008-09-04 | python: Use pipe_buffer_* inlines as much as possible. | José Fonseca |
2008-09-03 | gallium: Have pipe_buffer_* receive a pipe_screen instead of a pipe_context. | José Fonseca |
2008-09-01 | g3dvl: Use consistent variable names. | Younes Manton |
2008-09-01 | g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement. | Younes Manton |
2008-09-01 | g3dvl: Some clean ups. | Younes Manton |
2008-09-01 | g3dvl: Inline hint for relatively small, frequently called functions. | Younes Manton |
2008-09-01 | g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion. | Younes Manton |
2008-08-28 | g3dvl: Buffer the entire frame before rendering. | Younes Manton |
2008-08-24 | gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h | Brian Paul |
2008-08-22 | python/retrace: Interpret texture/surfaces destructions. | José Fonseca |
2008-08-22 | python/retrace: Process the trace call-by-call (instead of reading everything... | José Fonseca |