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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
Commit message (
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Author
2010-09-30
st/egl: Skip single-buffered configs in EGL.
Chia-I Wu
2010-09-28
d3d1x: work around crash in widl
Luca Barbieri
2010-09-27
d3d11: fix reference counting so devices get freed
Luca Barbieri
2010-09-27
d3d1x: fix Map
Luca Barbieri
2010-09-27
d3d1x: rework DXGI for occlusion testing and default width/height
Luca Barbieri
2010-09-27
d3d1x: put proper calling convention in headers, fixes 64-bit builds
Luca Barbieri
2010-09-27
d3d1x: properly support specifying MipLevels as 0
Luca Barbieri
2010-09-27
d3d1x: support centroid interpolation
Luca Barbieri
2010-09-27
d3d1x: link to libdrm for X11 platform too
Luca Barbieri
2010-09-27
d3d11: ignore StructureByteStride
Luca Barbieri
2010-09-27
d3d11: advertise IDXGIDevice1, not just IDXGIDevice
Luca Barbieri
2010-09-27
d3d1x: link progs with CXXFLAGS
Luca Barbieri
2010-09-27
d3d1x: fix progs linking if not all EGL platforms are enabled
Luca Barbieri
2010-09-27
d3d1x: add private gitignore file
Luca Barbieri
2010-09-27
d3d1x: fix parallel build
Luca Barbieri
2010-09-25
st/dri: Remove unnecessary header.
Vinson Lee
2010-09-24
d3d1x: CRLF -> LF in progs
Luca Barbieri
2010-09-24
d3d1x: stop using GLX in demos, just use the default visual
Luca Barbieri
2010-09-24
d3d1x: assert if X visual is not among enumerated visuals
Luca Barbieri
2010-09-24
d3d1x: don't crash on drivers not supporting vertex or geometry sampling
Luca Barbieri
2010-09-24
d3d1x: fix linking of dxbc2tgsi
Luca Barbieri
2010-09-24
d3d1x: draw to the correct buffer
Luca Barbieri
2010-09-24
d3d1x: fix CheckMultisampleQualityLevels
Luca Barbieri
2010-09-24
d3d1x: don't assert on unsupported resource types
Luca Barbieri
2010-09-24
d3d1x: add untested support for geometry shader translation
Luca Barbieri
2010-09-24
d3d1x: add shader dumping
Luca Barbieri
2010-09-23
d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too
Luca Barbieri
2010-09-23
d3d1x: add autogenerated files as prerequisites, so make builds them
Luca Barbieri
2010-09-23
d3d1x: fix build without system EGL/egl.h
Luca Barbieri
2010-09-23
d3d1x: add missing guid.cpp
Luca Barbieri
2010-09-23
d3d1x: flush properly
Luca Barbieri
2010-09-23
d3d1x: remove another include specstrings.h
Luca Barbieri
2010-09-23
d3d1x: flush the pipe context when presenting
Luca Barbieri
2010-09-23
d3d1x: remove specstrings.h include
Luca Barbieri
2010-09-23
d3d11: obliterate IDL parameter names
Luca Barbieri
2010-09-23
d3d1x: rename parameters in dxgi
Luca Barbieri
2010-09-23
d3d1x: rename params in misc and objects
Luca Barbieri
2010-09-23
d3d11: rename screen params
Luca Barbieri
2010-09-23
d3d1x: rename context params
Luca Barbieri
2010-09-23
d3d1x: minifix
Luca Barbieri
2010-09-23
d3d1x: remove specstrings
Luca Barbieri
2010-09-23
d3d1x: normalize whitespace
Luca Barbieri
2010-09-23
d3d1x: s/tpf/sm4/g
Luca Barbieri
2010-09-23
d3d1x: autogenerate shader enums and text from def files
Luca Barbieri
2010-09-23
d3d1x: initialize the mutex
Luca Barbieri
2010-09-23
d3d1x: bind NULL CSOs before destroying default CSOs on context dtor
Luca Barbieri
2010-09-23
d3d1x: fix deadlocks on non-recursive mutex
Luca Barbieri
2010-09-23
d3d1x: properly reference count the backend
Luca Barbieri
2010-09-22
dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup
Kristian Høgsberg
2010-09-22
d3d1x: add Wine dlls (tri, tex working, but no other testing)
Luca Barbieri
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