Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-13 | gl: Remove unused GLcontextModes fields | Kristian Høgsberg | |
2010-10-13 | Get rid of GL/internal/glcore.h | Kristian Høgsberg | |
__GLcontextModes is always only used as an implementation internal struct at this point and we shouldn't install glcore.h anymore. Anything that needs __GLcontextModes should just include the struct in its headers files directly. | |||
2010-10-12 | st/xorg: Fix typo | Thomas Hellstrom | |
Pointed out by Jakob Bornecrantz. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2010-10-12 | st/xlib: add some comments | Brian Paul | |
2010-10-12 | st/xorg: Don't try to remove invalid fbs | Thomas Hellstrom | |
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2010-10-12 | st/xorg: Add a customizer option to get rid of annoying cursor update flicker | Thomas Hellstrom | |
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2010-10-12 | st/xorg: Don't try to use option values before processing options | Thomas Hellstrom | |
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2010-10-07 | st/vega: Fix version check in context creation. | Chia-I Wu | |
This fixes a regression since 4531356817ec8383ac35932903773de67af92e37. | |||
2010-09-30 | st/egl: Drop context argument from egl_g3d_get_egl_image. | Chia-I Wu | |
Fix a regression since 17eace581d25a626a7d75d9d1205d012cbb14a6e. | |||
2010-09-30 | gallium/st: remove duplicated includes | Nicolas Kaiser | |
Remove duplicated includes. Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2010-09-30 | st/egl: Skip single-buffered configs in EGL. | Chia-I Wu | |
Let DRI2 report single-buffered configs and skip them in EGL. This is based on the patch by Luca Barbieri. | |||
2010-09-28 | d3d1x: work around crash in widl | Luca Barbieri | |
2010-09-27 | d3d11: fix reference counting so devices get freed | Luca Barbieri | |
2010-09-27 | d3d1x: fix Map | Luca Barbieri | |
2010-09-27 | d3d1x: rework DXGI for occlusion testing and default width/height | Luca Barbieri | |
2010-09-27 | d3d1x: put proper calling convention in headers, fixes 64-bit builds | Luca Barbieri | |
2010-09-27 | d3d1x: properly support specifying MipLevels as 0 | Luca Barbieri | |
2010-09-27 | d3d1x: support centroid interpolation | Luca Barbieri | |
2010-09-27 | d3d1x: link to libdrm for X11 platform too | Luca Barbieri | |
Thanks to Xavier Chantry. | |||
2010-09-27 | d3d11: ignore StructureByteStride | Luca Barbieri | |
D3D11 applications are allowed to pass a random value if the buffer is not structured | |||
2010-09-27 | d3d11: advertise IDXGIDevice1, not just IDXGIDevice | Luca Barbieri | |
Fixes failure to create device in DirectX SDK samples. | |||
2010-09-27 | d3d1x: link progs with CXXFLAGS | Luca Barbieri | |
2010-09-27 | d3d1x: fix progs linking if not all EGL platforms are enabled | Luca Barbieri | |
2010-09-27 | d3d1x: add private gitignore file | Luca Barbieri | |
2010-09-27 | d3d1x: fix parallel build | Luca Barbieri | |
2010-09-25 | st/dri: Remove unnecessary header. | Vinson Lee | |
2010-09-24 | d3d1x: CRLF -> LF in progs | Luca Barbieri | |
2010-09-24 | d3d1x: stop using GLX in demos, just use the default visual | Luca Barbieri | |
2010-09-24 | d3d1x: assert if X visual is not among enumerated visuals | Luca Barbieri | |
2010-09-24 | d3d1x: don't crash on drivers not supporting vertex or geometry sampling | Luca Barbieri | |
2010-09-24 | d3d1x: fix linking of dxbc2tgsi | Luca Barbieri | |
2010-09-24 | d3d1x: draw to the correct buffer | Luca Barbieri | |
2010-09-24 | d3d1x: fix CheckMultisampleQualityLevels | Luca Barbieri | |
2010-09-24 | d3d1x: don't assert on unsupported resource types | Luca Barbieri | |
2010-09-24 | d3d1x: add untested support for geometry shader translation | Luca Barbieri | |
2010-09-24 | d3d1x: add shader dumping | Luca Barbieri | |
2010-09-23 | d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too | Luca Barbieri | |
2010-09-23 | d3d1x: add autogenerated files as prerequisites, so make builds them | Luca Barbieri | |
2010-09-23 | d3d1x: fix build without system EGL/egl.h | Luca Barbieri | |
2010-09-23 | d3d1x: add missing guid.cpp | Luca Barbieri | |
2010-09-23 | d3d1x: flush properly | Luca Barbieri | |
2010-09-23 | d3d1x: remove another include specstrings.h | Luca Barbieri | |
2010-09-23 | d3d1x: flush the pipe context when presenting | Luca Barbieri | |
2010-09-23 | d3d1x: remove specstrings.h include | Luca Barbieri | |
2010-09-23 | d3d11: obliterate IDL parameter names | Luca Barbieri | |
2010-09-23 | d3d1x: rename parameters in dxgi | Luca Barbieri | |
2010-09-23 | d3d1x: rename params in misc and objects | Luca Barbieri | |
2010-09-23 | d3d11: rename screen params | Luca Barbieri | |
2010-09-23 | d3d1x: rename context params | Luca Barbieri | |
2010-09-23 | d3d1x: minifix | Luca Barbieri | |