Age | Commit message (Collapse) | Author |
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Drivers scons files for a later time
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native_display_buffer is just a wrapper to resource_{from,get}_handle
for drm backend.
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The interface is a wrapper to pipe_screen::resource_from_handle and
pipe_screen::resource_get_handle. A winsys handle is
platform-dependent.
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This allows a backend to be written in C++.
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Added for completeness. It makes sense to have such mechanism, but I am
not aware of any user of that..
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The value of EGL_MAX_SWAP_INTERVAL and whether
EGL_SWAP_BEHAVIOR_PRESERVED_BIT is set will depend on the native
backend used.
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They are deprecated by native_surface::present and there is no user of
them.
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Replace native_surface::flush_frontbuffer and
native_surface::swap_buffers calls by native_surface::present calls.
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Replace native_surface::flush_frontbuffer and
native_surface::swap_buffers calls by native_surface::present calls.
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The callback presents the given attachment to the native engine. It
allows the swap behavior and interval to be controlled. It will replace
native_surface::flush_frontbuffer and native_surface::swap_buffers
shortly.
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Use scons target and dependency system instead of ad-hoc options.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is also the possibility of scepcified subdirs, e.g.
scons src/gallium/drivers
If nothing is specified then everything will be build.
There might be some rough corners over the next days. Please bare with me.
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[olv: formatted for 80-column wrapping]
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Remove all _egl<Res>IsLinked and _egl<Res>IsBound. Update
_eglBindContext and drivers to do reference counting.
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Define the unit to match _EGLMode's.
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Internally a mode belongs to a screen. But functions like
eglGetModeAttribMESA treat a mode as a display resource: a mode can be
looked up without a screen. Considering how KMS works, it is better to
stick to the current implementation.
To properly support looking up a mode without a screen, this commit
assigns each mode (of all screens) a unique ID.
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Make _eglInitScreen take a display and rename _eglAddScreen to
_eglLinkScreen. Remove unused functions.
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Mainly to rename _eglAddConfig to _eglLinkConfig, along with a few clean
ups.
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Avoid code duplications.
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The opaque nature of EGLImage implies that extensions almost always
define their own attributes. Move attributes in _EGLImage to
_EGLImageAttribs and add a helper function to parse attribute lists.
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Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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i915g would dereference the NULL pointer.
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Drop the use of SET_CONFIG_ATTRIB. Fix the value of EGL_SAMPLE_BUFFERS
along the way.
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__GLcontextModes is always only used as an implementation internal struct
at this point and we shouldn't install glcore.h anymore. Anything that
needs __GLcontextModes should just include the struct in its headers files
directly.
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Pointed out by Jakob Bornecrantz.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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This fixes a regression since 4531356817ec8383ac35932903773de67af92e37.
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Fix a regression since 17eace581d25a626a7d75d9d1205d012cbb14a6e.
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Remove duplicated includes.
Signed-off-by: Brian Paul <brianp@vmware.com>
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Let DRI2 report single-buffered configs and skip them in EGL. This is
based on the patch by Luca Barbieri.
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