Age | Commit message (Collapse) | Author |
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Ensure -L$(TOP)/$(LIB_DIR) (the staging dir for build products), appears
in the link line before any -L in $LDFLAGS, so that we link driver we are
building with libEGL we have just built, and not an installed version
[olv: make a similar change to targets/egl]
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
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Now that MESA_MINOR=10, we no longer need the extra '0' in the
version string.
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Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Signed-off-by: Brian Paul <brianp@vmware.com>
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Instead of having a NAME_SOFTWARE check just use the GALLIUM_DRIVER
instead but set the default to native which is the same as not wrapped.
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Gets rid of annoying cursor flicker
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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New design seems to be on parity according to piglit,
make it default to get more exposure and see if there
is any show stopper in the coming days.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Jerome please use git diff and git show before pushing.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Winsys context build a list of register block a register block is
a set of consecutive register that will be emited together in the
same pm4 packet (the various r600_block* are there to provide basic
grouping that try to take advantage of states that are linked together)
Some consecutive register are emited each in a different block,
for instance the various cb[0-7]_base. At winsys context creation,
the list of block is created & an index into the list of block. So
to find into which block a register is in you simply use the register
offset and lookup the block index. Block are grouped together into
group which are the various pkt3 group of config, context, resource,
Pipe state build a list of register each state want to modify,
beside register value it also give a register mask so only subpart
of a register can be updated by a given pipe state (the oring is
in the winsys) There is no prebuild register list or define for
each pipe state. Once pipe state are built they are bound to
the winsys context.
Each of this functions will go through the list of register and
will find into which block each reg falls and will update the
value of the block with proper masking (vs/ps resource/constant
are specialized variant with somewhat limited capabilities).
Each block modified by r600_context_pipe_state_set* is marked as
dirty and we update a count of dwords needed to emit all dirty
state so far.
r600_context_pipe_state_set* should be call only when pipe context
change some of the state (thus when pipe bind state or set state)
Then to draw primitive you make a call to r600_context_draw
void r600_context_draw(struct r600_context *ctx, struct r600_draw *draw)
It will check if there is enough dwords in current cs buffer and
if not will flush. Once there is enough room it will copy packet
from dirty block and then add the draw packet3 to initiate the draw.
The flush will send the current cs, reset the count of dwords to
0 and remark all states that are enabled as dirty and recompute
the number of dwords needed to send the current context.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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st/egl no longer relies on libGL for OpenGL support.
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Otherwise, applications compiled with C compiler might have trouble
using them.
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Be defensive.
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They are no longer used.
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Replace all uses of ST_API_OPENGL_ES{1,2} by profiles. Having 3
st_api's to provide OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is not a
sane abstraction, since all of them share glapi for current
context/dispatch management.
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Check MESA_LLVM and link to LLVM as other targets do.
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If the GALLIUM_GALAHAD env var is 1 we'll wrap the regular driver with
the galahad validation driver.
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Make state statically allocated, this kills a bunch of code
and avoid intensive use of malloc/free. There is still a lot
of useless duplicate function wrapping that can be kill. This
doesn't improve yet performance, needs to avoid memcpy states
in radeon_ctx_set_draw and to avoid rebuilding vs_resources,
dsa, scissor, cb_cntl, ... states at each draw command.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Keith prefers a clean separation between graw applications and
implementations, where apps do not link libgallium.a but instead
get all functionality they need via graw interface.
Although this is not incompatible with late loading of graw drivers, it
it would make it very hard to maintain, as wrappers for every utility
symbol exposed in graw would have to be written or generated somehow.
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Pointless now that the graw tests can be built independently of any graw
implementation.
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This allows to build multiple graws libs simultaneously and avoid
unnecessary rebuilds of the tests.
Also remove graw_util.c from inside the graw implementation -- it was
only being provided by one implementation, and graw tests were linking
against gallium anyway.
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Sconscript could be invoked twice if specified in the command line.
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acked on irc by Corbin + Marek.
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glxinfo and glxgears run on swrast and softpipe without undefined symbol
errors.
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drm_driver_descriptor::driver_name is defined to be the name of the
kernel module. We should check against drm_driver_descriptor::name
instead of drm_driver_descriptor::driver_name.
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KNOWN ISSUE: eglShowScreenSurfaceMESA in st/egl/kms fails
but st/egl/x11 works
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st/egl/x11/x11_screen.c requests a driver named r300 not radeon
KNOWN ISSUE: breaks st/egl/kms/
st/egl/kms requests a pipe named "radeon"
that will not be found now
so why not leaving pipe_radeon there?
that was possible as long we have only r300g.
now there is also r600g for which st/egl/kms also
requests a pipe named "radeon"
(possible solution in later commit)
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Include st_api.h for st_api_create_OpenGL symbol.
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It is needed to support calling eglGetProcAddress before eglInitialize.
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Use DRI_LIB_DEPS when linking GL/GLES state trackers. This fixes
missing talloc symbol errors, and is hopefully more future proof.
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Conflicts:
src/mesa/program/prog_optimize.c
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New shader compiler need libc++ runtime. This works already if
we are using llvm so this just covers the !llvm case.
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This reverts commit 9c949d4a4dd43b7889e13bdf683bcf211f049ced.
Conflicts:
src/gallium/drivers/r600/r600_context.h
src/gallium/drivers/r600/r600_draw.c
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state.c
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Simplify state handly by avoiding state allocation.
Next step is to allocate once for all context packet
buffer and then avoid rebuilding pm4 packet each time
(through use of combined crc) this would also avoid
number of memcpy.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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