Age | Commit message (Collapse) | Author | |
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2010-06-09 | geometry shaders: make gs work with changable primitives and variable number ↵ | Zack Rusin | |
of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer. | |||
2010-06-07 | graw: add gs-test.c and some simple geometry shader examples | Keith Whitwell | |