Age | Commit message (Collapse) | Author |
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of vertices
lots and lots of fixes for geometry shaders. in particular now we work when the gs
emits a different primitive than the one the pipeline was started with and also
we work when gs emits more vertices than would fit in the original buffer.
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Fixes MSVC SCons build.
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Conflicts:
src/mesa/state_tracker/st_gen_mipmap.c
src/mesa/state_tracker/st_texture.c
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compile tested only.
Should probably change the python surface_copy/fill functions
also into resource_copy/fill_region functions and adapt the code
using them.
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Different environments seem to want to create these in different
orders. Abstract over this by combining the calls.
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for consistency
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Two reasons:
- progs will eventually have its own repository
- it is just to easy to forget updating the
code for interface changes when it is outside of src
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