Age | Commit message (Collapse) | Author |
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This is reliant on a drm patch that I posted on the list + a version bump.
These will appear in drm-next today.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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If the drm minor version is > 9 (i.e. whats in drm-next),
we enable s3tc + texture tiling by default now.
this changes R600_FORCE_TILING to R600_TILING which can
be set to false to disable tiling on working drm.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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If we see a MACRO bit on r600g its 2D tiled,
if don't see a MACRO bit and we do see a MICRO bit then its 1D tiled.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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this just adds the ioctl interface and sets the tile type
and array mode in the correct place.
This seems to bring eg 1D tiling to the same level, and issues
as on r600. No idea how to address 2D yet.
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Print warnings and continue build.
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the context init is separate for these gpus.
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6xx/7xx have a max of 4 DBs, evergreen have a max of 8.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Like on some r5xx, there are multiple DB backends on the r600,
we need to add up the query results from each of these to get the
final correct value.
So far I'm not 100% sure how to calculate the num_db, value
setting it to 4 should be harmless enough until we do.
This fixes occulsion_query piglit test on my rv740.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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==5547== Conditional jump or move depends on uninitialised value(s)
==5547== at 0x8FE745D: r600_drm_winsys_create (r600_drm.c:86)
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This avoid any issue when context is free and we still try to
access fence through radeon structure.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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This adds support for Barts, Turks, and Caicos asics.
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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this code was pretty much duplicated, thanks to Henri Verbeet on irc for
pointing it out.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Spoted by Alex Diomin
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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r600g is up to a point where all small CPU cycle matter and pb* turn
high on profile. It's mostly because pb try to be generic and thus
trigger unecessary check for r600g driver. To avoid having too much
abstraction & too much depth in the call embedded everythings into
r600_bo. Make code simpler & faster. The performance win highly depend
on the CPU & application considered being more important on slower CPU
and marginal/unoticeable on faster one.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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R6XX GPU doesn't like to have two partial flush writting
back to memory in row without a prior flush of the pipeline.
Add PS_PARTIAL_FLUSH to flush all work between the CP and
the ES, GS, VS, PS shaders.
Thanks a lot to Alban Browaeys (prahal on irc) for investigating
this issue.
Signed-off-by: Alban Browaeys <prahal@yahoo.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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On lightsmark on my r500 this drop the bufmgr allocations of the sysprof.
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Are these functions actually used anywhere?
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Add explicit EVENT_TYPE field
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Use fetch shader instead of having fetch instruction in the vertex
shader. Allow to restrict shader update to a smaller part when
vertex buffer input layout changes.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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6xx-evergreen
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Occlusion query on evergreen need the event index field to be
set otherwise we endup locking up the GPU.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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This should fix the remaining buffer alignment issues in r600g.
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For driver performance analysis it usefull to be able to
disable as much as possible the GPU interaction so that
one can profile the userspace only.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Fixes crash in piglit depthrange-clear.
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These were previously being left in the default (D3D) mode. This mean
that triangles were drawn slightly incorrectly, but also because this
state is relied on by the u_blitter code, all blits were half a pixel
off.
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This opens the question of what interface the winsys layer should
really have for talking about these concepts.
For now I'm using the existing gallium resource usage concept, but
there is no reason not use terms closer to what the hardware
understands - eg. the domains themselves.
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Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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That way assert(map_count >= 0) can actually fail when we screwed up.
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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This ensures that we increase bo->map_count when radeon_bo_map_internal()
returns successfully, which in turn makes sure we don't decrement
bo->map_count below zero later.
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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radeon_bo_destroy() will want to read the list field. Without this patch,
we'd end up evaluating the list pointers before they have been properly
set up when we destroyed the newly created bo if it cannot be mapped.
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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