Age | Commit message (Collapse) | Author |
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* commit 'origin/gallium-0.1':
Mesa: fix number of buffers in st_draw_vbo().
Nouveau: fix nv20_vertex_layout()
Nouveau: update nv20 miptree according to nv40.
Nouveau: build, link and use nv20.
Nouveau: name replace for nv20.
Nouveau: Rename nv20/ files as nv20.
Nouveau: copy nv30_vertprog.c to nv20.
Nouveau: start nv20 by copying the nv10 tree.
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Multiple displays of same surface data causes pixels to get scrambled.
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Glxgears hits an assert, but tri works
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Old pipe_buffer_reference() renamed winsys_buffer_reference(), new
pipe_buffer_reference() expects a screen.
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Do code generation for alpha test, z test, stencil, blend, colormask
and framebuffer/tile read/write as a single code block.
Ian's previous blend/z/stencil test code is still there but mostly disabled
and will be removed soon.
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Conflicts:
configs/default
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linux-cell is now the optimized configuration.
Remove some Cell-specific stuff from winsys/xlib/Makefile.
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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In p_thread.h replace _glthread_* functions with new pipe_* functions.
Remove other old cruft.
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Also, rename p_tile.[ch] to u_tile.[ch]
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see the top left portion if we've got larger screens on
other CRTC's
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