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2008-03-24gallium: Remove util_gen_mipmap_filter().Michal Krol
2008-03-24gallium: pass the filter mode to util_gen_mipmap().Brian
Remove util_gen_mipmap_filter() when no longer used.
2008-03-24gallium: tweak coords in u_gen_mipmap codeMichal Krol
2008-03-24draw: pre-declare referenced structsKeith Whitwell
2008-03-24Revert "draw: Fix #include order to fix Linux build."Keith Whitwell
This reverts commit a6d17bf671d6bfbb187a62ba14b9ad08fb5dafe1.
2008-03-24draw: Fix #include order to fix Linux build.Michel Dänzer
2008-03-23draw: check need_pipeline() in passthroughKeith Whitwell
2008-03-23draw: tweak the definition of draw_need_pipeline, fix minor bugKeith Whitwell
2008-03-23draw: fix crlfKeith Whitwell
2008-03-23draw: rename emit functions to match pipe_format namesKeith Whitwell
2008-03-23draw: restructure fetch/emit as a pair of function callsKeith Whitwell
2008-03-23gallium: Add util_gen_mipmap_filter().Michal Krol
We need a way to specify the type of minification filter used to downsample mipmap levels. The old util_gen_mipmap() retains its behaviour and uses LINEAR filter.
2008-03-23gallium: Fix memory leak.José Fonseca
pipe cso's were being destroyed, but the hash elements themselves not. proper fix is IMHO add a destructor callback to cso_hash.
2008-03-23gallium: Remove the debug_mask_* stuff.José Fonseca
Overcomplex and not much different from using a global variable...
2008-03-23gallium: Fix typo.José Fonseca
2008-03-23gallium: Memory debugging utilities.José Fonseca
There are no known tools for windows kernel memory debugging, so this is a simple set of malloc etc wrappers. Enabled by default on win32 debug builds
2008-03-23gallium: wrap decls in extern "C"José Fonseca
2008-03-23draw: fix some unsigned vs ushort confusionKeith Whitwell
Middle-end elements are ushort, but prior to that have to treat all elements as unsigned to avoid wrapping and/or overruns.
2008-03-23gallium: beginnings of draw module vertex reworkKeith Whitwell
Trying to put a structure in place that we can actually optimize. Initially just implementing a passthrough mode, this will fairly soon replace all the vertex_cache/prim_queue/shader_queue stuff that's so hard to understand... Split the vertex processing into a couple of distinct stages: - Frontend - Prepares two lists of elements (fetch and draw) to be processed by the next stage. This stage doesn't fetch or draw vertices, but makes the decision which to draw. Multiple implementations of this will implement different strategies, currently just a vcache implementation. - MiddleEnd - Takes the list of fetch elements, fetches them, runs the vertex shader, cliptest, viewport transform on them to produce a linear array of vertex_header vertices. - Passes that list of vertices, plus the draw_elements (which index into that list) onto the backend - Backend - Either the existing primitive/clipping pipeline, or the vbuf_render hardware backend provided by the driver. Currently, the middle-end is the old passthrough code, and it build hardware vertices, not vertex_header vertices as above. It may be that passthrough is a special case in this respect.
2008-03-22gallium: free samplers, textures in destroy()Brian
2008-03-22gallium: remove temporary _screen suffix from function namesBrian
2008-03-22gallium: fix mem leak (fee pstipple stage)Brian
2008-03-22gallium: Remove pedantic asserts.José Fonseca
Move these to a higher level instead.
2008-03-21cell: Generate blend / depth test code when state atom is createdIan Romanick
Code generation should be performed when the device-specific state atom is created, not when it is bound.
2008-03-21cell: Change code-gen for CONST_COLOR blend factorIan Romanick
Previously the constant color blend factor was compiled into the generated code. This meant that the code had to be regenerated each time the constant color was changed. This doesn't fit with the model used in Gallium. As-is, the code could be better. The constant color is loaded for every quad processed, even if it is not used. Also, if a lot of (1-x) blend factors are used, 1.0 will be loaded and reloaded into registers many times.
2008-03-21Tabs to spacesIan Romanick
2008-03-21cell: Remove unnecessary default_blend work-aroundIan Romanick
I suspect that there was some other bug in the blend code-gen that made this work-around necessary.
2008-03-21i915: added to-do note about setting the max_lod register to get proper ↵Brian
min/mag filter selection
2008-03-21gallium: added DXT formats (preliminary, will probably change)Brian Paul
2008-03-21gallium: document is_format_supported()'s type paramBrian Paul
2008-03-21gallium: PIPE_FORMAT_TYPE_ commentsBrian Paul
2008-03-21gallium: added sRGB formatsBrian Paul
2008-03-21gallium: additional comments, fix typos, etcBrian Paul
2008-03-20cell: Fix several bugs in blend code-genIan Romanick
- Alpha factor set to a _COLOR mode was mishandled - Cases when either dst factor or src factor was ZERO were mishandled - MIN and MAX cases were backwards - Case when blend was disabled was mishandled - Incorrect comments about number of instructions generated The tests blendminmax and blendsquare run correctly.
2008-03-20cell: Call the correct function to generate blending codeIan Romanick
Cut-and-paste for the lose. :(
2008-03-20cell: Fix bus error when there is no depth bufferIan Romanick
2008-03-20cell: Use code-gen for alpha blendIan Romanick
So far this is only tested when GL_BLEND is disabled.
2008-03-20gallium: set fb.width/heightBrian
2008-03-20gallium: enable vp input semantic infoBrian
2008-03-20gallium: use new framebuffer width, height fieldsBrian
2008-03-20cell: use pipe_framebuffer_state.width, heightBrian
2008-03-20gallium: added width, height to pipe_framebuffer_stateBrian
2008-03-20gallium: create one vertex buffer and re-useBrian
2008-03-20gallium: use sizeof(vertex buffer)Brian
2008-03-20gallium: Give some chance for the table to actually grow.José Fonseca
2008-03-20gallium: Fix build on Windows.Michal Krol
2008-03-20gallium: Fix build on Windows.Michal Krol
2008-03-20gallium: remove unused local varKeith Whitwell
2008-03-20gallium: create vertex buffer once and re-use.Brian
2008-03-20gallium: added util_draw_vertex_buffer()Brian