summaryrefslogtreecommitdiff
path: root/src/gallium
AgeCommit message (Collapse)Author
2009-03-16python: Use transfer objects to initialise texture data.michal
2009-03-16python: Use new bypass_vs_clip_and_viewport rasteriser flag.michal
2009-03-15r300-gallium: Fix vertex memory offsets.Corbin Simpson
Wow, I must have been asleep when I made that mistake.
2009-03-15radeon-gallium: Add my R580 to the xorg PCI ID list.Corbin Simpson
At some point, going to have to grab the big list from xf86-video-ati.
2009-03-15r300-gallium: r500-fs: Setup immediates.Corbin Simpson
Textures still not working. RS block shenanigans expected.
2009-03-15dri2-gallium: Add occlusion query support at the state tracker level.Corbin Simpson
2009-03-15r300-gallium: Actually set stride when creating textures.Corbin Simpson
Duh.
2009-03-15r300-gallium: r500-fs: Add writemasks and some flexibility for MOV/SWZ.Corbin Simpson
2009-03-15r300-gallium: Always rasterize at least one color.Corbin Simpson
2009-03-15r300-gallium: Fix spacing.Corbin Simpson
It was driving me crazy.
2009-03-14nouveau: bypass_vs_clip_and_viewportYounes Manton
2009-03-13gallium: consolidate bypass_vs and bypass_clipping flagsKeith Whitwell
The draw module provides a similar interface to the driver which is retained as various bits of hardware may be able to take on incremental parts of the vertex pipeline. However, there's no need to advertise all this complexity to the state tracker. There are basically two modes now - normal and passthrough/screen-coords.
2009-03-13gallium: no need to keep a copy of shader tokens in state trackerKeith Whitwell
Any driver who needs a copy of the shader tokens must organize to do so itself. This has been the case for a long time, but there was still defensive code in the state tracker, which is now removed. Any bugs resulting from this need to be fixed in the offending driver...
2009-03-13trace: Fix some typosJakob Bornecrantz
2009-03-13gallium: Remove do_flip argument from surface_copyJakob Bornecrantz
I should have gotten most uses and implementation correctly fixed, but things might break. Feel free to blame me.
2009-03-12wgl: add new dispatch stubsBrian Paul
2009-03-12tgsi: Localise SCS code.Michal Krol
2009-03-12tgsi: Rewrite NRM opcode, store 1.0 in W component.Michal Krol
2009-03-12tgsi: Begin documenting NV_fragment_program2 instruction set operations.Michal Krol
2009-03-12tgsi: Begin documenting ARB_fragment_program instruction set operations.Michal Krol
2009-03-12tgsi: Document ARB_vertex_program instruction set operations.Michal Krol
2009-03-12tgsi: Begin documenting NV_vertex_program2 instruction set operations.Michal Krol
2009-03-12stw: fix uninitialized variable issueKeith Whitwell
2009-03-12util: fix debug_assert() to avoid unused variable warnings in release buildsKeith Whitwell
2009-03-12trace: Wrap pipe_buffersJakob Bornecrantz
2009-03-12trace: Add dump util functions for wrapped pointersJakob Bornecrantz
2009-03-11trace: Move buffer functions from winsys to screenJakob Bornecrantz
2009-03-11trace: Remove all whitespace at EOLJakob Bornecrantz
2009-03-11trace: Fixup trace a bitJakob Bornecrantz
2009-03-11r300-gallium: Don't flush textures more than necessary.Corbin Simpson
2009-03-11r300-gallium: Fix texture filters.Corbin Simpson
2009-03-11r300-gallium: r500-fs: More texture fixes.Corbin Simpson
2009-03-11r300-gallium: r500-fs: Add shader dumper and more tex work.Corbin Simpson
2009-03-11r300-gallium: Fix CS count for texture emit.Corbin Simpson
2009-03-11r300-gallium: r500-fs: Add SWZ.Corbin Simpson
2009-03-11r300-gallium: Fix CS count in fb state emit.Corbin Simpson
2009-03-11r300-gallium: Start swizzles.Corbin Simpson
2009-03-11r300-gallium: Begin R500 fragment shader assembler.Corbin Simpson
I love it so much. I also hate it a lot.
2009-03-11trace: Fixup trace a bitJakob Bornecrantz
2009-03-11tgsi: Implement RFL, SFL, STR, X2D opcodes.Michal Krol
2009-03-11tgsi: Begin documenting NV_fragment_program instruction set operations.Michal Krol
2009-03-11tgsi: Implement RCC opcode.Michal Krol
2009-03-11tgsi: Document NV_vertex_program1_1 instruction set operations.Michal Krol
2009-03-10tgsi: Untabify.Michal Krol
2009-03-10tgsi: Implement CLAMP opcode.Michal Krol
2009-03-10tgsi: Consider INDEX, NEGATE, MULTIPLYMATRIX opcodes for removal.Michal Krol
2009-03-10tgsi: ARL and FLOOR opcodes have the same implementation.Michal Krol
2009-03-10tgsi: ARL is a vector instruction.Michal Krol
2009-03-10tgsi: Note that LOG and EXP are approximations.Michal Krol
2009-03-10tgsi: Document EXT_vertex_shader instruction set operations.Michal Krol