Age | Commit message (Collapse) | Author |
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This reverts commit 930a863c4f6f11d0fd5cf396ef76054d52c69b9f.
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Still under development. Just barely works.
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You don't need a pipe_context * for this, and all other necessary info is
already inside pipe_surface.
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Translates textual shader into a binary token stream.
The syntax matches the tgsi_dump module, so it's possible to
simply copy-paste the shader dump and transform it back
to a binary form.
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The renameing makes more sense, why because:
In egl you have a display/driver/device as the
basis, and you have screens as outputs.
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If the user called glDrawArrays(GL_TRIANGLES, count=1), trim() returned a
very large integer because of the unsigned arithmetic.
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