Age | Commit message (Expand) | Author |
2010-06-14 | r300g: fix uploading RC state shader constants on r3xx | Marek Olšák |
2010-06-14 | r300g: drop begin_cs/end_cs | Marek Olšák |
2010-06-14 | r300g: rewrite occlusion queries | Marek Olšák |
2010-06-14 | r300g: emit viewport state as a dword table | Marek Olšák |
2010-06-14 | r300g: subclass pipe_surface | Marek Olšák |
2010-06-14 | r300g: simplify reloc macros | Marek Olšák |
2010-06-14 | r300g: count CS dwords on debug builds only | Marek Olšák |
2010-06-13 | r300g: optimize emission of fragment shader constants | Marek Olšák |
2010-06-13 | r300g: turn fragment shader into a CB | Marek Olšák |
2010-06-13 | r300g: turn depth stencil state into a CB | Marek Olšák |
2010-06-13 | r300g: turn clip state into a CB | Marek Olšák |
2010-06-13 | r300g: turn blend color into a CB | Marek Olšák |
2010-06-13 | r300g: turn blend state into a CB | Marek Olšák |
2010-06-13 | r300g: add API for building command buffers | Marek Olšák |
2010-06-13 | r300g: inline FLUSH_CS | Marek Olšák |
2010-06-13 | r300g: reorder CS macros and document them a little | Marek Olšák |
2010-06-13 | r300g: drop DBG_CS | Marek Olšák |
2010-06-13 | r300g: inline CHECK_CS | Marek Olšák |
2010-06-13 | r300g: replace r300_cs_info with simplier get_cs_free_dwords | Marek Olšák |
2010-06-13 | r300g: fix multiple render targets | Marek Olšák |
2010-06-13 | r300g: remove r300_state.h | Marek Olšák |
2010-06-13 | r300g: move two-sided stencilref fallback to its own file | Marek Olšák |
2010-06-13 | r300g: move index buffer translate functions to their new home | Marek Olšák |
2010-06-13 | r300g: add fallback for unaligned/unsupported vertex stride/offset/format | Marek Olšák |
2010-06-13 | r300g: upload only vertex buffers referenced by vertex elements | Marek Olšák |
2010-06-12 | draw/gs: copy the outputs only if we emitted something | Zack Rusin |
2010-06-12 | softpipe: small cleanup | Zack Rusin |
2010-06-11 | scons: Disable i965g build if using MSVC. | Vinson Lee |
2010-06-11 | scons: Disable i915g build if using MSVC. | Vinson Lee |
2010-06-11 | r300/compiler: Implement simple loop emulation | Tom Stellard |
2010-06-11 | gallium/softpipe/draw: support samplers in geometry shaders | Zack Rusin |
2010-06-11 | tgsi: support 2d indirect addressing | Zack Rusin |
2010-06-11 | st/egl: Do not build non-working driver combinations. | Chia-I Wu |
2010-06-11 | st/egl: Add fbdev backend. | Chia-I Wu |
2010-06-11 | winsys: Add fbdev software winsys. | Chia-I Wu |
2010-06-10 | st/egl: Remove unnecessary header. | Vinson Lee |
2010-06-10 | draw: forgot to add a file | Zack Rusin |
2010-06-10 | draw: rewrite geometry shader pipeline | Zack Rusin |
2010-06-10 | gs: give our test an option of rendering a strip | Zack Rusin |
2010-06-10 | draw: geometry shader fixes | Zack Rusin |
2010-06-10 | draw: make sure that the gs never outputs more data than we allocated for | Zack Rusin |
2010-06-10 | r300g: Fix memory leak on error path. | Vinson Lee |
2010-06-09 | r300g: try harder to create a transfer object | Marek Olšák |
2010-06-09 | draw: make sure geometry shader correctly iterates the output buffer | Zack Rusin |
2010-06-09 | r300g: debug output texture size | Marek Olšák |
2010-06-09 | r300g: return NULL texture early if buffer_create fails | Marek Olšák |
2010-06-09 | draw: make sure the buffer is big enough to fit everything emitted by the gs | Zack Rusin |
2010-06-09 | llvmpipe: fix copy & paste bug in clear logic | Roland Scheidegger |
2010-06-09 | draw: fix geometry shader which emit multiplie primitives | Zack Rusin |
2010-06-09 | graw: add a multiple primitive geometry shader test | Zack Rusin |