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AgeCommit message (Expand)Author
2010-03-15nvfx: move nv04_surface_2d.c into nvfx directoryLuca Barbieri
2010-03-15nvfx: fix quads drawingLuca Barbieri
2010-03-15nvfx: fix viewport state after bypass removal for swtnlLuca Barbieri
2010-03-15nv30, nv40: move last files to nvfx/ and rm -rf nv30 nv40Luca Barbieri
2010-03-15nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.cLuca Barbieri
2010-03-15nv30, nv40: partially non-trivially unify nv[34]0_fragtex.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_context.cLuca Barbieri
2010-03-15nv30, nv40: fully unify nv[34]0_context.hLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_screen.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_vertprog.cLuca Barbieri
2010-03-15nv30, nv40: partially unify nv[34]0_state.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_vbo.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_draw.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially partially unify nv[34]0_shader.hLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_state_viewport.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_query.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_miptree.cLuca Barbieri
2010-03-15nv30, nv40: unify nv[34]0_state_stipple.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_zsa.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_scissor.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_rasterizer.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_blend.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_state_emit.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_transfer.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_clear.cLuca Barbieri
2010-03-15nvfx: add nvfx directory to build systemLuca Barbieri
2010-03-15nv30, nv40: add is_nv4x member to context and screen structsLuca Barbieri
2010-03-15nv30, nv40: unify all structures and headers, except shadersLuca Barbieri
2010-03-15nouveau: s/rankine/eng3d/g; s/curie/eng3d/gLuca Barbieri
2010-03-15nv30: remove unused on_hw field and constant fp_reg_control fieldLuca Barbieri
2010-03-15nv40: use NV34TCL_ constants where availableLuca Barbieri
2010-03-14r300g: Remove unnecessary headers.Vinson Lee
2010-03-14trace: Remove unnecessary headers.Vinson Lee
2010-03-14svga: Remove unnecessary header.Vinson Lee
2010-03-14r300g: remove pipe_context from r300_screenMarek Olšák
2010-03-13softpipe: Remove unnecessary header.Vinson Lee
2010-03-13gallium: Respect user's CFLAGS for including X headersDan Nicholson
2010-03-13llvmpipe: Switch to PIPE_TEX_MIPFILTER_NONE when texture has no mipmaps.José Fonseca
2010-03-13r300g: add high quality anisotropic filtering for R5xx (disabled by default)Marek Olšák
2010-03-13r300g: fix anisotropic filtering, fix macrotilingMarek Olšák
2010-03-13r300g: refrain from using immediate mode if it causes slowdownMarek Olšák
2010-03-13r300g: fix up function namesMarek Olšák
2010-03-13llvmpipe: Ensure the context is flushed before modifying textures.José Fonseca
2010-03-13llvmpipe: Don't use texture transfer internally.José Fonseca
2010-03-13llvmpipe: Obey rasterization rules.José Fonseca
2010-03-13llvmpipe: setup_context -> lp_setup_contextJosé Fonseca
2010-03-13nv50: fixup after gallium-context-transfers mergeXavier Chantry
2010-03-13python: Temporarily disable python state tracker until transfers are done by ...José Fonseca