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AgeCommit message (Expand)Author
2010-09-09nv50: use actual loads/stores if TEMPs are accessed indirectlyChristoph Bumiller
2010-09-09nv50: don't parse again in tgsi_2_ncChristoph Bumiller
2010-09-09nv50: prepare for having multiple functionsChristoph Bumiller
2010-09-09nv50: save tgsi instructionsChristoph Bumiller
2010-09-03nv50: load address register before using it, not afterChristoph Bumiller
2010-09-02Merge remote branch 'origin/master' into nv50-compilerChristoph Bumiller
2010-09-02nv50: fix build-predicate functionChristoph Bumiller
2010-09-02nv50: fix find_dom_frontierChristoph Bumiller
2010-09-02r600g: fix memory/bo leakJerome Glisse
2010-09-02r600g: fix thinko in shadow code.Dave Airlie
2010-09-02r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.Dave Airlie
2010-09-02r600g: fix depth texture testsDave Airlie
2010-09-02r600g: add missing vertex fetch formats to the translation table.Dave Airlie
2010-09-01r600g: fix binding of same texture to several target slotJerome Glisse
2010-09-02r600g: fix incorrect state naming in pipe_sampler vs pipe_sampler_viewDave Airlie
2010-09-01r600g: silence compiler warningJerome Glisse
2010-09-01r600g: refix db/cb stateJerome Glisse
2010-09-01r600g: fix up default state differences between r6xx and r7xxAlex Deucher
2010-09-01st/glx: re-order destruction of buffers, visualsBrian Paul
2010-09-01r600g: avoid dynamic allocation of statesJerome Glisse
2010-09-01Revert "Revert "r600g: precompute some of the hw state""Jerome Glisse
2010-09-01nouveau/nvfx: Remove enforcement of bit depth being same as front bufferPatrice Mandin
2010-09-01nv50: fix XPD, was negatedChristoph Bumiller
2010-09-01nv50: must join SELECT inputs before MOV inputsChristoph Bumiller
2010-09-01nv50: make use of TGSI immediate typeChristoph Bumiller
2010-09-01nv50: re-add proper TEXBIAS sequenceChristoph Bumiller
2010-09-01nv50: make FrontFacing -1 or +1Christoph Bumiller
2010-09-01nv50: SSGChristoph Bumiller
2010-09-01nv50: DPHBen Skeggs
2010-09-01nv50: DSTBen Skeggs
2010-09-01nv50: attempt at making more complicated loops workChristoph Bumiller
2010-09-01nv50: turn off verbose debug output by defaultChristoph Bumiller
2010-09-01nv50: set the FragDepth output indexChristoph Bumiller
2010-09-01nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 capsChristoph Bumiller
2010-09-01r600g: correct cb/zb offset emits.Dave Airlie
2010-09-01Revert "r600g: precompute some of the hw state"Dave Airlie
2010-09-01r600g: fix typo causing segfault.Dave Airlie
2010-09-01r600g: fix glean texCube and shadows.Dave Airlie
2010-08-31gallivm: fix bug in nested conditionalsBrian Paul
2010-08-31llvmpipe: slightly simplify build_maskKeith Whitwell
2010-08-31llvmpipe: combine linear mask calculationKeith Whitwell
2010-08-31llvmpipe: intrinsics versions of build_mask functionsKeith Whitwell
2010-08-31st/egl: Enable EGL_MESA_drm_display.Chia-I Wu
2010-08-31r600g: fix up depth write swizzles.Dave Airlie
2010-08-31r600g: fix fp-fragment-position test.Dave Airlie
2010-08-31r600g: fix typo in last commitDave Airlie
2010-08-31r600g: fix position input to fragment shader.Dave Airlie
2010-08-31r600g: remove unneeded function call from scsDave Airlie
2010-08-31r600g: make LIT work properlyDave Airlie
2010-08-31r600g: fixup trig functions when input is a literalDave Airlie