Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-09 | r300g: debug output texture size | Marek Olšák | |
2010-06-09 | r300g: return NULL texture early if buffer_create fails | Marek Olšák | |
2010-06-09 | draw: make sure the buffer is big enough to fit everything emitted by the gs | Zack Rusin | |
2010-06-09 | llvmpipe: fix copy & paste bug in clear logic | Roland Scheidegger | |
fixes bug 28450. | |||
2010-06-09 | draw: fix geometry shader which emit multiplie primitives | Zack Rusin | |
2010-06-09 | graw: add a multiple primitive geometry shader test | Zack Rusin | |
2010-06-09 | nv: fix compile after the latest gs changes | Zack Rusin | |
2010-06-09 | geometry shaders: make gs work with changable primitives and variable number ↵ | Zack Rusin | |
of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer. | |||
2010-06-09 | xorg/vmwgfx: Disable 3D by default. | Thomas Hellstrom | |
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2010-06-09 | st/xorg: Add a customizable option to disable 3D. | Thomas Hellstrom | |
If no customizer is present, 3D will be enabled by default. Otherwise the option will default to the customizer value. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2010-06-09 | nvfx: fix typo from gallium-msaa merge | Ben Skeggs | |
2010-06-09 | nv50: fix typo from gallium-msaa merge | Ben Skeggs | |
2010-06-09 | nv50: use MARK_RING correctly | Ben Skeggs | |
2010-06-08 | draw: Remove unnecessary headers. | Vinson Lee | |
2010-06-09 | r600g: save vertex buffers in blitter | Marek Olšák | |
2010-06-09 | r300g: save vertex buffers in blitter | Marek Olšák | |
2010-06-09 | util: reference vertex buffers in blitter | Marek Olšák | |
2010-06-09 | r300g: report that transfers are always supported | Marek Olšák | |
2010-06-09 | r300g: fix loading compressed textures | Marek Olšák | |
2010-06-08 | r300g: skip rendering for unsupported vertex formats instead of aborting | Marek Olšák | |
The next step is to replace skipping by an actual fallback. | |||
2010-06-08 | softpipe: make sure we don't fallback to assert on so stats query | Zack Rusin | |
spotted by Vinson | |||
2010-06-08 | softpipe: make sure that invalid calls to sosettargets don't crash us | Zack Rusin | |
2010-06-08 | softpipe: added sp_state_so.c to file list | Brian Paul | |
2010-06-08 | gallium: scream when one of two unimplemented features in draw is used | Zack Rusin | |
plus used the correctly specified stride | |||
2010-06-08 | gallium: add basic support for stream output queries | Zack Rusin | |
2010-06-08 | gallium: adjust the query interface to support custom types | Zack Rusin | |
we need to change it to support composite types | |||
2010-06-08 | gallium: rename draw_auto to draw_stream_output, plus fix a comment | Zack Rusin | |
Brian spotted those | |||
2010-06-08 | gallium: make draw auto work and add relevant caps and docs | Zack Rusin | |
2010-06-08 | gallium: add interface for DrawAuto and implement it in softpipe | Zack Rusin | |
2010-06-08 | gallium: a lot more complete implementation of stream output | Zack Rusin | |
interface wise we have everything needed by d3d10 and gl transform feedback. the draw module misses implementation of some corner cases (e.g. when stream output wants different number of components per output than normal rendering paths) | |||
2010-06-08 | gallium: basic and initial implementation of the stream output interface | Zack Rusin | |
aka transform feedback | |||
2010-06-08 | llvmpipe: Add geom shader file to make build | Jakob Bornecrantz | |
2010-06-07 | graw: Fix file handle leaks. | Vinson Lee | |
2010-06-07 | graw: Remove unnecessary headers. | Vinson Lee | |
2010-06-07 | sw: Remove unnecessary header. | Vinson Lee | |
2010-06-07 | r600g: Remove unnecessary header. | Vinson Lee | |
2010-06-07 | llvmpipe: Remove unnecessary header. | Vinson Lee | |
2010-06-07 | graw: Add gallium library to SCons build. | Vinson Lee | |
Fixes MSVC SCons build. | |||
2010-06-07 | r300g: fix hardlock caused by an incompatible vertex format | Marek Olšák | |
The drivers aborts instead, I am working on a real fix... | |||
2010-06-07 | graw: add gs-test.c and some simple geometry shader examples | Keith Whitwell | |
2010-06-07 | softpipe: use util_clear_render_target/depth_stencil fallbacks | Roland Scheidegger | |
2010-06-07 | llvmpipe: use util_clear_render_target/depth_stencil fallbacks | Roland Scheidegger | |
2010-06-07 | util: implement util_clear_depth_stencil fallback | Roland Scheidegger | |
this doesn't really look terribly useful for drivers to use, but until drivers use their own implementation provide this since some state trackers really want to use these functions. | |||
2010-06-07 | graw: add parse_geometry_shader helper | Keith Whitwell | |
2010-06-07 | tgsi: null-terminate string in parse_identifier | Keith Whitwell | |
Hit this parsing geometry shader properties. | |||
2010-06-07 | draw: don't use llvm engine when geometry shaders active | Keith Whitwell | |
They aren't implemented for llvm. | |||
2010-06-07 | graw: trivial geometry shader test | Keith Whitwell | |
2010-06-07 | graw: add symlinks to shader test directories | Keith Whitwell | |
2010-06-06 | i965g: Use Xorg template makefile | Jakob Bornecrantz | |
2010-06-06 | nouveau: Use Xorg template makefile | Jakob Bornecrantz | |