Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-12 | svga: Silence uninitialized variable warning. | Vinson Lee | |
2010-02-12 | util: Properly init memory for blitter CSOs. | Corbin Simpson | |
Fixes misrender on r300g. | |||
2010-02-12 | svga: A few more tweaks to blend color state emission. | José Fonseca | |
2010-02-12 | svga: Clamp max cube texture levels to supported max 2d levels. | José Fonseca | |
2010-02-12 | svga: Report the 2d/3d texture sizes supported by the host. | José Fonseca | |
2010-02-12 | wgl: Go into dormant state when DLL is unloaded unclealy. | José Fonseca | |
When our DLL is unloaded, even if we leave the data structures in memory for sake of future calls, the MS CRT will destroy the heap. Instead we make all calls no-ops by setting stw_dev to NULL. | |||
2010-02-12 | cell: implement PIPE_CAP_MAX_COMBINED_SAMPLERS query | Brian Paul | |
2010-02-12 | st/dri: don't expose visuals we'll have trouble supporting | Zack Rusin | |
without getBuffersWithFormat some visuals will just cause headaches (crashes), so if we're running on an older system simply don't advertise them. | |||
2010-02-12 | st/dri, st/xorg: fix buffers that have attachements of different depth | Zack Rusin | |
we actually need to specify the formats for different attachements, otherwise if the color buffer is 24bpp and the app asks for 16bpp depth buffer than we end up fetching the depth from the drawable which is 24bpp and end up creating the wrong depth buffer. use the new getBuffersWithFormat extension to pass the depth correctly. | |||
2010-02-12 | svga: enable code to emit blend color | Roland Scheidegger | |
2010-02-12 | Merge branch 'gallium-dynamicstencilref' | Roland Scheidegger | |
2010-02-12 | nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has ↵ | Patrice Mandin | |
16 texture units Signed-off-by: Patrice Mandin <patmandin@gmail.com> | |||
2010-02-12 | cell: adjust structure padding | Brian Paul | |
The size of some core Gallium state structures has changed so the padding on some cell structs needed to be adjusted to keep them a multiple of 16 bytes. | |||
2010-02-12 | cell: remove unused var | Brian Paul | |
2010-02-12 | cell: include cell_context.h | Brian Paul | |
2010-02-12 | cell: re-fix undeclared var | Brian Paul | |
2010-02-12 | cell: declare stencil_value variable | Brian Paul | |
2010-02-12 | Revert "util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats." | Michal Krol | |
This reverts commit aa0b671422880b99dc178d43d1e4e1a3f766bf7f. | |||
2010-02-12 | util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats. | Michal Krol | |
Fill in ones for missing components. | |||
2010-02-12 | nouveau: nv30: Define number of texture samplers | Patrice Mandin | |
Signed-off-by: Patrice Mandin <patmandin@gmail.com> | |||
2010-02-12 | wgl: Do not reach out and destroy contexts on cleanup. | José Fonseca | |
Simply skip cleanup when contexts are still active. This addresses two issues: - in some situations the ICD DLL may be unloaded before the DLL that is using GL contexts is, so we may receive GL calls after stw_cleanup. - when aborting (exception, or control-c) the contexts may have been left in an inconsistent state and attempting to destroy can cause unpredictable results. | |||
2010-02-12 | gdi: Never fail at DLL load time. | José Fonseca | |
Windows doesn't really expect things to fail at this point -- it will try many times until it finally gives up, worse, something bad happens. The WGL state tracker will gracefully decline to do work even when it is loaded. | |||
2010-02-12 | wgl: Fail gracefully whenever 3D could not be enabled for some reason. | José Fonseca | |
2010-02-12 | svgadump: Several improvements to shader dumping. | José Fonseca | |
2010-02-12 | nouveau: use AVAIL_RING() | Ben Skeggs | |
2010-02-12 | nouveau: switch to nouveau_bo_new_tile() | Ben Skeggs | |
2010-02-11 | svga: check min_index, max_index before assertions | Brian Paul | |
It's possible for min_index and max_index to be ~0 if the min/max values were not actually set or computed in the state tracker. Skip some assertions in that case. This only effects the debug build error checking. (cherry picked from commit 408f32dc165b36eb5ec0e2bbc7dcecd28f3a62d3) | |||
2010-02-12 | gallium: make max_anisotropy a unsigned bitfield member | Roland Scheidegger | |
saves us a dword in sampler state, hw can't do non-integer aniso degree anyway. To allow aniso 1x (which seems of dubious value but some hardware (radeons) have such a mode, and even d3d allows specifiying it) redefine anisotropic filtering as disabled only if max_anistropy is 0. | |||
2010-02-11 | nouveau: fix compile errors... | Roland Scheidegger | |
2010-02-11 | nv50: adapt to stencil ref changes | Roland Scheidegger | |
2010-02-11 | nv40: adapt to stencil ref changes | Roland Scheidegger | |
2010-02-11 | nv30: adapt to stencil ref changes | Roland Scheidegger | |
not sure if this has any hope of working | |||
2010-02-11 | svga: implement PIPE_CAP_MAX_COMBINED_SAMPLERS query | Brian Paul | |
2010-02-11 | gallium: make u_blitter code save/restore stencil ref values | Roland Scheidegger | |
2010-02-11 | r300g: adapt to stencil ref changes | Roland Scheidegger | |
2010-02-11 | cell: adapt to stencil ref changes | Roland Scheidegger | |
not betting this compiles, some of the code handling stencil test seems incomplete and/or never called? | |||
2010-02-11 | i965g: adapt to stencil ref changes | Roland Scheidegger | |
while there also potentially fix logic ops (were never enabled before) | |||
2010-02-11 | i915g: adapt to stencil ref changes | Roland Scheidegger | |
2010-02-11 | gallium: give pipe_stencil_ref its own cso_save/restore functions | Roland Scheidegger | |
seems cleaner, and other dynamic state like viewport is handled that way too | |||
2010-02-11 | Revert "llvmpipe: Move tile coordinate assertion into a more useful place." | José Fonseca | |
This reverts commit 8c0391726a89414356c705fcc2d5a38d12d0fe2b. Too pendantic. | |||
2010-02-11 | scons: Fix drm/intel build. | José Fonseca | |
2010-02-11 | llvmpipe: Handle TGSI_TOKEN_TYPE_PROPERTY. | José Fonseca | |
Avoids assertion failures with certain shaders. | |||
2010-02-11 | llvmpipe: Move tile coordinate assertion into a more useful place. | José Fonseca | |
2010-02-11 | llvmpipe: Clamp both extremes of triangles to framebuffer size. | José Fonseca | |
Fix segmentation fault when triangles crossed the axis. | |||
2010-02-11 | gallivm: TGSI_OPCODE_CONT is not deprecated. | José Fonseca | |
Note that with FIXME instead of an assertion failure. Addresses fdo 25956. | |||
2010-02-11 | nouveau: remove u_simple_screen.h includes | Ben Skeggs | |
2010-02-11 | gallium: also save/restore stencil_ref in cso_save/restore_depth_stencil_alpha | Roland Scheidegger | |
makes life of state trackers easier | |||
2010-02-10 | i965g: ifdef out unused functions. | Vinson Lee | |
2010-02-10 | r300g: Work around "defect" in r300compiler. | Corbin Simpson | |
r300compiler doesn't handle half swizzles for vert shaders, which don't have them. So, for now, disable them. | |||
2010-02-10 | os: Do not use Pthreads barrier functions on Mac OS X. | Vinson Lee | |
Pthreads barrier functions are not available on some POSIX platforms. |