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AgeCommit message (Collapse)Author
2010-04-23gallium: Convert some uses of get option to staticJakob Bornecrantz
2010-04-23gallium: Add static get option helpersJakob Bornecrantz
2010-04-23gallium: Add option to not print optionsJakob Bornecrantz
2010-04-23gallium: s/free/FREE/ and same for friends.José Fonseca
Based on Stephen Johnson's feedback.
2010-04-23draw: use FREE() instead of free()Stephen Johnson
2010-04-23llvmpipe: rename texture refs to resource refsBrian Paul
2010-04-23llvmpipe: update for half float formatsAlan Hourihane
2010-04-23st/xlib: Try to propagate failure to create framebuffer.José Fonseca
Doesn't help much, since it is ignored by st_framebuffer_validate.
2010-04-23softpipe: YUV textures should be supported.José Fonseca
2010-04-23sw/xlib: Fallback to XPutImage when shmget fails.José Fonseca
After continuously running regression tests on Ubuntu for 2 days, shmget mysteriously starts to fail. Even when the X server is reset. This allow rendering to proceed, albeit using a slower presentation path.
2010-04-23llvmpipe: increase max 2D texture / surface size to 4K x 4KBrian Paul
2010-04-23llvmpipe: rename MAXWIDTH, MAXHEIGHTBrian Paul
2010-04-23llvmpipe: rename lp_tile_size.h to lp_limits.hBrian Paul
Collect the various driver limits in one place since.
2010-04-23llvmpipe: move LP_MAX_TEXTURE_x_LEVELS, etc to lp_tile_size.hBrian Paul
2010-04-23llvmpipe: Remove unused variable.Vinson Lee
2010-04-22gallivm: implement indirect addressing over temporariesZack Rusin
a bit more involved than indirect addressing over consts, but still fairly reasonable. we allocate an array instead of individual alloca's, and we do it only if the shader does indirect addressing.
2010-04-22gallivm: implement indirect addressing over constantsZack Rusin
implement indirect addressing (ARL and ARR instructions) when used with CONST's. indirect addressing over other vars (temps, inputs, outputs) is not supported yet.
2010-04-22gallium: use better param nameBrian Paul
2010-04-22gallivm: remove Z/stencil special case code in lp_build_sample_offset()Brian Paul
Fixes progs/tests/zreaddraw.c and progs/demos/shadowtex.c
2010-04-22llvmpipe: Undo zs tiling changes.José Fonseca
tile_w/tile_h have different meaning there. This partialy reverts commit ccdc6b5913885866e100780bfd661672c9a5d23c.
2010-04-22gallium/docs: Unswap PIPE_BIND_SHARED's comment.José Fonseca
2010-04-22gallium/docs: many updates to screen.rstBrian Paul
Put PIPE_BIND_ and PIPE_TEXTURE_GEOM_ prefixes on token names so that they can be found with grep. This needs to be done in more places. Corrected/improved a lot of information and grammer. I don't know how to properly format everything - someone else can take care of that.
2010-04-22llvmpipe: Portability fixes.José Fonseca
2010-04-22llvmpipe: Fix rendering to non 32bpp formats.José Fonseca
Tiled layout always used 32bpp, therefore linear/tiled strides are not related.
2010-04-22gallivm: update commentsZack Rusin
2010-04-22gallivm: fix nested cont statementsZack Rusin
2010-04-22gallivm: fix nested break statemantsZack Rusin
2010-04-22gallivm: make sure we return the correct type when approximating log'sZack Rusin
2010-04-22llvmpipe: Use resource_is_texture() consistently.José Fonseca
Otherwise slightly difference order causes assertion failures. Also remove mentions of PIPE_BIND_SCANOUT/PIPE_BIND_SHARED. They are not propoer bind flags and will likely be deprecated. If surfaces should be passed to the winsys then they should have the DISPLAY_TARGET flag set, which is a proper bind flag.
2010-04-22gallium: fix comment language, remove dangling commentBrian Paul
2010-04-22llvmpipe: Fix resource_is_texture.José Fonseca
It was missing PIPE_BIND_RENDER_TARGET, causing assertion failures for pure render targets. Also bind flags are too variable and complex for a good assessment for whether the resource is a texture or not. Target is more concise.
2010-04-22llvmpipe: Do not advertise S3TC rendering support.José Fonseca
2010-04-22llvmpipe: Fix typo in assert.José Fonseca
2010-04-22u_format: Reduce code duplication.José Fonseca
2010-04-22gallivm: Remove unused variable.Vinson Lee
2010-04-22r300g: fix vertex unit setupAlex Deucher
RV3xx is 2, RV560,RV570 is 8 Noticed by Tormod Volden.
2010-04-21gallium/util: Fix deviation calculation in u_cache.Vinson Lee
The approximate deviation calculation was using the entire cache's total instead of each cache entry's total.
2010-04-21gallium/tests: Add test case for u_cache.Vinson Lee
2010-04-21gallivm: added some assertions in loop-gen codeBrian Paul
We're hitting these assertions with nested loops...
2010-04-21gallivm: fix copy&paste error: s/cont_stack_size/break_stack_size/Brian Paul
2010-04-21gallivm: emit_instruction() is booleanBrian Paul
2010-04-21llvmpipe: add missing dependency in MakefileBrian Paul
2010-04-21gallivm: implement TGSI KILPBrian Paul
As in tgsi_exec.c we don't actually rely on condition codes; we do an unconditional kill. The only predication comes from the execution mask which applies inside loops/conditionals.
2010-04-21draw: Make LLVM integration work without llvmpipe too (e.g. sofptipe).José Fonseca
Prevents the assertion failure.
2010-04-21r300g: raise the max index for generic varyings to 32Marek Olšák
This should fix an assertion failure in the game Heroes of Newearth. Yes, the game seems to generate semantic indices greater than 15.
2010-04-21softpipe: call draw_wide_point_sprites()Brian Paul
2010-04-21gallium/draw: fix point sprite handlingBrian Paul
New draw API function to indicate whether or not to convert points to quads for sprite rasterization. Fix point-to-quad conversion regression in the wide-point stage. We need to check the pipe_rasterizer_state::point_quad_rasterization flag.
2010-04-21gallium/draw: use local var to simplify codeBrian Paul
2010-04-21llvmpipe: consolidate texture memory allocation codeBrian Paul
And fix incorrect allocation of linear memory for display targets. This fixes fd.o bugs 27761 and 27762.
2010-04-21st/glx: variable 'i' is an enumBrian Paul
Now we can get see 'i' as an enum name instead of a plain integer in gdb.