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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
Age
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Author
2010-09-22
d3d1x: add missing memory barrier
Luca Barbieri
2010-09-22
d3d1x: don't build progs automatically
Luca Barbieri
2010-09-22
winsys: automatically build sw winsys needed by EGL and d3d1x
Luca Barbieri
2010-09-22
glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x build
Luca Barbieri
2010-09-22
nvfx: remove gl_PointCoord hack
Luca Barbieri
2010-09-22
d3d1x: attempt to fix/workaround bug #30322
Luca Barbieri
2010-09-22
r600g: disable dirty handling on texture from depth code.
Dave Airlie
2010-09-22
r600g: make stencil readback work
Dave Airlie
2010-09-22
r600g: cleanup some of the DB blit code
Dave Airlie
2010-09-22
r600g: fix typo in struct member name
Dave Airlie
2010-09-21
r600g: occlusion query for new design
Jerome Glisse
2010-09-21
softpipe: add missing calls to set draw vertex samplers/views
Brian Paul
2010-09-21
gallivm: fix lp_build_sample_compare()
Brian Paul
2010-09-21
d3d1x: ignore errors while building docs
Luca Barbieri
2010-09-21
r600g: fix multi buffer rendering
Jerome Glisse
2010-09-21
d3d1x: fix GCC 4.1/4.2 build
Luca Barbieri
2010-09-21
d3d1x: add template parameters to base class ctor calls for GCC 4.4
Luca Barbieri
2010-09-21
d3d1x: fix build with compilers other than GCC 4.5
Luca Barbieri
2010-09-21
gallium/docs: The RET opcode may appear anywhere in a subroutine.
Tilman Sauerbeck
2010-09-21
r600g: directly allocate bo for user buffer
Jerome Glisse
2010-09-21
llvmpipe: When failing free fs shader too.
José Fonseca
2010-09-21
llvmpipe: Describe how to profile llvmpipe.
José Fonseca
2010-09-21
draw: new draw_fs.[ch] files
Brian Paul
2010-09-21
Merge branch 'sprite-coord'
Brian Paul
2010-09-21
d3d1x: actually enable and fix blob apis
Luca Barbieri
2010-09-21
d3d1x: add missing file
Luca Barbieri
2010-09-21
d3d1x: fix compilation with recent Wine versions installed
Luca Barbieri
2010-09-21
d3d1x: add blob and signature extraction APIs
Luca Barbieri
2010-09-21
llvmpipe: fix flatshading in new line code
Keith Whitwell
2010-09-21
d3d1x: add new Direct3D 10/11 COM state tracker for Gallium
Luca Barbieri
2010-09-21
r600g: Removed debug code.
Tilman Sauerbeck
2010-09-21
r600g: fix eg texture borders.
Dave Airlie
2010-09-21
r600g: fixup evergreen miptree setup.
Dave Airlie
2010-09-21
r600g: set back to correct codepaths.
Dave Airlie
2010-09-21
r600g: deal with overflow of VTX/TEX CF clauses.
Dave Airlie
2010-09-20
tgsi: Remove duplicate case value.
Vinson Lee
2010-09-21
tgsi: Actually care what check_soa_dependencies says
Jakob Bornecrantz
2010-09-21
tgsi: Don't ignore indirect registers in tgsi_check_soa_dependencies
José Fonseca
2010-09-20
draw: check bitshift against PIPE_MAX_SHADER_OUTPUS
Brian Paul
2010-09-20
llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
Brian Paul
2010-09-20
r600g: add back reference check when mapping buffer
Jerome Glisse
2010-09-20
draw: fix test for using the wide-point stage
Brian Paul
2010-09-20
r600g: use pipe context for flushing inside map
Jerome Glisse
2010-09-20
llvmpipe: implement sprite coord origin modes
Brian Paul
2010-09-20
python/tests: Fixed tri.py for API and TGSI syntax changes.
Tilman Sauerbeck
2010-09-20
llvmpipe: rename sprite field, add sprite_coord_origin
Brian Paul
2010-09-20
r600g: Implemented the Z and W component write for the SCS opcode.
Tilman Sauerbeck
2010-09-20
llvmpipe: clean-up, comments in setup_point_coefficient()
Brian Paul
2010-09-20
r600g: Honour destination operand's writemask in the SCS implementation.
Tilman Sauerbeck
2010-09-20
llvmpipe: reformatting, remove trailing whitespace, etc
Brian Paul
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