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2008-03-12nv30: debug dumps vp constantsPatrice Mandin
2008-03-12nouveau: update to latest reg header.Stephane Marchesin
2008-03-12nv30: line up the miptree creation to latest changes.Stephane Marchesin
2008-03-11nv30: silence some warningsPatrice Mandin
2008-03-12nv50: start on fb stateBen Skeggs
2008-03-12nv50: rasterizer stateobjBen Skeggs
2008-03-12nv50: scissor/viewport/blend colour/stippleBen Skeggs
2008-03-12nv50: depth_stencil_alpha stateobjBen Skeggs
2008-03-12nv50: ouch, next_subchannel++ :)Ben Skeggs
2008-03-12nv50: crappy state validate/emit functionBen Skeggs
Just for testing stateobjs to make sure they don't hang the engine.
2008-03-12nv50: create blend stateobjBen Skeggs
2008-03-12nv50: convert to hwctx-in-screen as nv40 isBen Skeggs
2008-03-12nv50: some forgotten changesBen Skeggs
2008-03-10nv30: put the card into vtxprog mode + small cleanups/fixesBen Skeggs
2008-03-07nouveau: another "argh gallium fscks with assert" fixBen Skeggs
2008-03-06nv30: a couple of vtxprog fixesBen Skeggs
2008-03-03nv40: re-do vtxbuf format codeBen Skeggs
2008-03-02nv40: nuke debugBen Skeggs
2008-03-02nouveau: silence some warningsBen Skeggs
2008-03-02nouveau: fix potential crashBen Skeggs
2008-03-02Merge remote branch 'nouveau/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs
2008-03-02nv40: fix segv when app "skips" texture units.Ben Skeggs
2008-03-02nouveau: enable multi-context/single-channel support for nv40Ben Skeggs
2008-03-02nouveau: turn pushbuf macros into inline functionsBen Skeggs
2008-03-02Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1Ben Skeggs
2008-02-29gallium: fix line emit order for unfilled trisBrian Paul
A tri drawn with GL_LINE_LOOP and GL_POLYGON w/ fillmode=GL_LINE should produce the same results when line stipple is enabled. Results are correct now.
2008-02-29gallium: point rast coord tweakBrian Paul
2008-02-29gallium: need precalc_flat=1 for wide linesBrian Paul
2008-02-29scons: List sp_screen.c.Michal Krol
2008-02-29gallium: tweak coords for wide linesBrian Paul
2008-02-29gallium: added pipe_get/put_tile_z() functionsBrian Paul
2008-02-29gallium: remove the ugly pipe->draw stage lookup code in ↵Brian
aaline/point/pstipple stages Added a void *draw ptr to pipe_context. Probably look for a better solution someday.
2008-02-29nv40: move "channel context" stuff into nv40_screenBen Skeggs
2008-02-29nouveau: hand nouveau_winsys in with pipe_screen initBen Skeggs
2008-02-29nouveau: implement pipe_screenBen Skeggs
Untested on NV3x/NV5x. Quite possibly broken.
2008-02-29Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1Ben Skeggs
2008-02-28cell: convert all points/lines to tris for the time beingBrian
Allows more programs to look correct. We'll want native points/lines someday.
2008-02-28cell: remove obsolete texture fieldBrian
2008-02-28gallium: new wide point/line stages (missed in prev commit)Brian Paul
2008-02-28gallium: split draw_wide_prim stage into separate point/line stages.Brian Paul
This fixes a validation/code-path problem. Enabling the stage for the sake of wide points also inadvertantly caused wide lines to be converted to tris when we actually want them passed through, such as for the AA line stage. This is just cleaner now. Also, replace draw_convert_wide_lines() with draw_wide_line_threshold() as was done for points. Allows for 1-pixel lines to be converted too if needed.
2008-02-28gallium: Fix MSVC warnings.José Fonseca
2008-02-28Make sure struct pipe_screen is declared.Michel Dänzer
2008-02-28gallium: Remove extra level of indirecttion.José Fonseca
2008-02-28gallium: Fix sign/unsign comparison.José Fonseca
2008-02-27gallium: remove unneeded pipe ptr from pipe_textureBrian
2008-02-27gallium: added draw_num_vs_outputs() to query number of post-transform ↵Brian
vertex attribs
2008-02-27gallium/i965: remove more dependencies on pipe_shader_state semantic infoBrian
2008-02-27gallium/i965: added const to silence warningBrian
2008-02-27cell: fix minor get_tex_surface() breakageBrian
2008-02-27gallium/i965: remove brw_shader_info structBrian
The info it contained is now found in tgsi_shader_info. Added a few assertions to catch potential misunderstandings about register counts vs. highest register index used.