summaryrefslogtreecommitdiff
path: root/src/gallium
AgeCommit message (Collapse)Author
2010-08-18Merge remote branch 'origin/master' into nv50-compilerChristoph Bumiller
2010-08-18nv50: emit predicate for interpChristoph Bumiller
2010-08-17nv50: initialize edgeflag input indexChristoph Bumiller
2010-08-17nv50: check dst compatibility in CSEChristoph Bumiller
2010-08-17nv50: fix PSIZ and PRIMID mappingChristoph Bumiller
Initializing map to 0x40 (0x80) instead of 0 now, so need to clear it first.
2010-08-17nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)Christoph Bumiller
2010-08-17nv50: generate JOINs for outermost IF clausesChristoph Bumiller
2010-08-17nv50: fix thinko in store to output reg possible checkChristoph Bumiller
2010-08-17nv50: flatten simple IF/ELSE/ENDIF constructsChristoph Bumiller
Less branching means less instructions and less thread divergence.
2010-08-15nv50: loops part 2Christoph Bumiller
At least the mesa demo glsl/mandelbrot should work now.
2010-08-15nv50: more constant foldingChristoph Bumiller
2010-08-15llvmpipe: consolidate several loops in lp_rast_triangleKeith Whitwell
2010-08-15llvmpipe: remove all traces of step arrays, pos_tablesKeith Whitwell
No need to calculate these values any longer, nor to store them in the bin data. Improves isosurf a bit more, 115->123 fps.
2010-08-15llvmpipe: eliminate last usage of step array in rast_tmp.hKeith Whitwell
For 16 and 64 pixel levels, calculate a mask which is linear in x and y (ie not in the swizzle layout). When iterating over full and partial masks, figure out position by manipulating the bit number set in the mask, rather than relying on postion arrays. Similarly, calculate the lower-level c values from dcdx, dcdy and the position rather than relying on the step array.
2010-08-15llvmpipe: don't refer to plane->step when dcdx or dcdy would doKeith Whitwell
2010-08-15llvmpipe: also use build_mask at 16, 64 pixel levelsKeith Whitwell
2010-08-15llvmpipe: version of block4 which doesn't need the full step arrayKeith Whitwell
No noticable slowdown with isosurf.
2010-08-15llvmpipe: reorganize block4 loop, nice speedupKeith Whitwell
isosurf 95->115 fps just by exchanging the two inner loops in this function...
2010-08-15gallium/docs: Cleanup debugging. Spelling, grammar, organization.Corbin Simpson
2010-08-15gallium/docs: Add formatting for envvar role; change debugging.Corbin Simpson
Per Jakob's request. Not super-pretty, but it's a good point for modding later.
2010-08-15r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clearMarek Olšák
2010-08-15r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák
2010-08-15r300g: rename dirty_zmask -> zmask_in_useMarek Olšák
2010-08-15r300g: do not clear with blitter if we clear just the ZMask RAMMarek Olšák
This skips the blitter clear path entirely if the color is not cleared and the depth+stencil is cleared with the ZMask.
2010-08-15r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák
z_fastfill -> dirty_zmask[level].
2010-08-15r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák
2010-08-15gallium/docs: Add rbug to distributionJakob Bornecrantz
2010-08-15gallium/docs: Add a debugging sectionJakob Bornecrantz
2010-08-15gallium: Make printing info on debug builds default offJakob Bornecrantz
This commit silences the printing off most of the debug information when running debug builds. The big culprits are: the tgsi sanity checker that gets run on all shaders on debug; all the options; and finaly the cpu caps printer.
2010-08-14gallivm: Remove unnecessary header.Vinson Lee
2010-08-14scons: Fix r600g build.Vinson Lee
2010-08-14r600g: Remove unnecessary headers.Vinson Lee
2010-08-14r300g: Remove unnecessary header.Vinson Lee
2010-08-14u_cpu_detect: remove arch and little_endianLuca Barbieri
This logic duplicates the one in p_config.h, so remove it and adjust the only two places that were using it.
2010-08-14gallivm: Refactor the Newton-Rapshon steps, and disable once again.José Fonseca
It causes a very ugly corruption on the Earth's halo on Google Earth.
2010-08-13st/dri: make dri_drawable_validate_att staticGeorge Sapountzis
2010-08-13st/dri: move TFP code to dri_drawable.cGeorge Sapountzis
This is based on a patch by nobled <nobled@dreamwidth.org> and allows the TFP extension to be enabled for DRISW also. This patch does not enable TFP for DRISW though, because testing on xephyr segfaults here (for both classic and gallium): Program received signal SIGSEGV, Segmentation fault. 0x00786a4a in _mesa_GenTextures (n=1, textures=0xbfffee4c) at main/texobj.c:788 788 ASSERT_OUTSIDE_BEGIN_END(ctx); (gdb) (gdb) where \#0 0x00786a4a in _mesa_GenTextures (n=1, textures=0xbfffee4c) at main/texobj.c:788 \#1 0x0817a004 in __glXDisp_GenTextures () \#2 0x08168498 in __glXDispatch () \#3 0x0808b6ce in Dispatch () \#4 0x08084435 in main () The TFP code is generic except for the teximage call. We need to verify that DRISW correclty implements whatever hook teximage finally calls.
2010-08-13st/dri: Fix segmentation fault in sw driversnobled
2010-08-13st/dri: dri_drawable_get_format is shared between DRI2 and DRISWGeorge Sapountzis
2010-08-13r300g: do not support separate depth/stencil clear in the driverMarek Olšák
It doesn't work well with Hyper-Z, so put the burden on the state tracker.
2010-08-13r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák
This always restores the previous depth clear value after CBZB clear.
2010-08-13r600g: update shader capsMarek Olšák
Sent on ML by Владимир. These values are what fglrx returns.
2010-08-13r300g: disable depth clamp for nowMarek Olšák
It breaks Regnum Online in that it renders random triangles all over the screen. https://bugs.freedesktop.org/show_bug.cgi?id=29518
2010-08-13r600g: fix warning in the winsysDave Airlie
2010-08-13r600g: fix memory leaks running gears.Dave Airlie
I noticed gears memory usage was heading skywards, some r600 "states" aren't properly refcounted, and the ctx->state is never freed.
2010-08-12translate_test: Fix compilation with MSVC.Vinson Lee
2010-08-12translate_test: fix compilation on non-POSIX platformsLuca Barbieri
Use a kludgy function based on rand() instead of drand48()
2010-08-12translate_test: improveLuca Barbieri
1. Generate random data specifically for float and doubles, so that they end up in [0, 1] range 2. Don't test useless conversions like SCALED <-> NORM 3. Poison the buffers before testing
2010-08-12Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák
This reverts commit de4784e36505316c2a5ab34cc5b371d17f38d3c5.
2010-08-12r600g: fix typo in stencil translate.Dave Airlie
fixes piglit stencil-twoside and stencil-wrap