Age | Commit message (Collapse) | Author |
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Translates textual shader into a binary token stream.
The syntax matches the tgsi_dump module, so it's possible to
simply copy-paste the shader dump and transform it back
to a binary form.
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The renameing makes more sense, why because:
In egl you have a display/driver/device as the
basis, and you have screens as outputs.
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If the user called glDrawArrays(GL_TRIANGLES, count=1), trim() returned a
very large integer because of the unsigned arithmetic.
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Also, clean up the definitions of the misc/extra temp regs.
A few new assertions too.
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Although rarely hit in normal apps, they are too noisy with test suites.
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It should detect both cpu and gpu buffer overflows.
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attributes
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