Age | Commit message (Collapse) | Author |
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the first one is always position.
With this we correctly handle vertex shaders whose output position is not
in index zero.
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It can become negative in some weird triangles.
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Fixes this SCons build error.
"pointer of type 'void *' uses in arithmetic"
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Silences GCC uninitialized variable warnings.
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Mostly to make the lines not so long.
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Disabled by default
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It seems to me that the resource management code is the most blurry.
Also some of my notes about fastfill are wrong, removing them too.
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notiling = Disable texture tiling
noimmd = Disable immediate mode (this optimization was really worth it!)
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This patch was tested on Mac OS X.
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This saves constant register space for r300g, which doesn't need
this feature.
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The blend combinations ZERO,DST_ALPHA and ZERO,INV_DST_ALPHA seem to
generate bad code which leads to a segfault.
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Remove unreachable code, etc from previous revisions.
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This is specific to the llvmpipe driver and not re-usable.
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