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AgeCommit message (Expand)Author
2010-09-29Revert "r600g: add initial vertex translate support."Dave Airlie
2010-09-29r600g: remove old assert from new codepathDave Airlie
2010-09-29r600g: add initial vertex translate support.Dave Airlie
2010-09-29r600g: move radeon.h members around to add back map flushing.Dave Airlie
2010-09-29r600g: add evergreen texture border support to new pathDave Airlie
2010-09-29r600g: add back evergreen name.Dave Airlie
2010-09-28r600g: Cleaned up index buffer reference handling in the draw module.Tilman Sauerbeck
2010-09-28r600g: avoid rebuilding the vertex shader if no change to input formatJerome Glisse
2010-09-28r600g: suspend/resume occlusion query around clear/copyJerome Glisse
2010-09-28r600g: switch to new designJerome Glisse
2010-09-28r600g: fix remaining piglit issue in new designJerome Glisse
2010-09-28r600g: use ptr for blit depth uncompress functionJerome Glisse
2010-09-28nv50: fix GP state bind and validateChristoph Bumiller
2010-09-28r600g: on evergreen the centroid isn't set in this register.Dave Airlie
2010-09-28r600g: fix db flush breaking config stateDave Airlie
2010-09-28r300g: fix swizzling of texture border colorMarek Olšák
2010-09-28r300g: add support for 3D NPOT textures without mipmappingMarek Olšák
2010-09-28r300g: code cleanupsMarek Olšák
2010-09-28d3d1x: work around crash in widlLuca Barbieri
2010-09-27d3d11: fix reference counting so devices get freedLuca Barbieri
2010-09-27softpipe: fix swizzling of texture border colorBrian Paul
2010-09-27llvmpipe: fix swizzling of texture border colorBrian Paul
2010-09-27r600g: fix occlusion query after change to block structureJerome Glisse
2010-09-27softpipe: allocate tile data on demandBrian Paul
2010-09-27d3d1x: fix MapLuca Barbieri
2010-09-27d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri
2010-09-27d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri
2010-09-27d3d1x: properly support specifying MipLevels as 0Luca Barbieri
2010-09-27d3d1x: support centroid interpolationLuca Barbieri
2010-09-27ureg: support centroid interpolationLuca Barbieri
2010-09-27d3d1x: link to libdrm for X11 platform tooLuca Barbieri
2010-09-27d3d11: ignore StructureByteStrideLuca Barbieri
2010-09-27d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri
2010-09-27r600g: fix routing btw vertex & pixel shaderJerome Glisse
2010-09-27r600g: fix pointsprite & resource unbindingJerome Glisse
2010-09-27r600g: build packet header onceJerome Glisse
2010-09-27r600g: fix index buffer drawingJerome Glisse
2010-09-27d3d1x: link progs with CXXFLAGSLuca Barbieri
2010-09-27d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri
2010-09-27d3d1x: add private gitignore fileLuca Barbieri
2010-09-27d3d1x: fix parallel buildLuca Barbieri
2010-09-27gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)Luca Barbieri
2010-09-27r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().Tilman Sauerbeck
2010-09-27r600g: add evergreen texture resource properly.Dave Airlie
2010-09-26r600g: Silence uninitialized variable warnings.Vinson Lee
2010-09-26r300g: fix macrotiling on R350Marek Olšák
2010-09-26r600g: use depth decompression in new pathJerome Glisse
2010-09-26r600g: move around variables to share depth uncompression codeJerome Glisse
2010-09-26radeong: fix leaksJoakim Sindholt
2010-09-26util/u_blitter: fix leakJoakim Sindholt