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AgeCommit message (Expand)Author
2008-07-08nv04.Stephane Marchesin
2008-07-06g3dvl: IDCT part 1.Younes Manton
2008-07-06g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.Younes Manton
2008-07-04nv30: Emit sampler state using state objectsPatrice Mandin
2008-07-05Merge remote branch 'upstream/gallium-0.1' into gallium-0.1Ben Skeggs
2008-07-03gallium: added a4r4g4b4_put_tile_rgba()Brian Paul
2008-07-03gallium: increase TGSI interpreter's number of temp registers to 64Brian Paul
2008-07-03gallium: increase TGSI_EXEC_MAX_COND_NESTING, etcBrian Paul
2008-07-03nv30: Reemit state when changing contextPatrice Mandin
2008-07-03nv30: Emit viewport state using state objectsPatrice Mandin
2008-07-03nv30: Emit polygon stipple state using state objectsPatrice Mandin
2008-07-03nv30: Emit scissor state using state objectsPatrice Mandin
2008-07-03nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin
2008-07-03nv30: Emit rasterizer state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend color state using state objectsPatrice Mandin
2008-07-03nv30: Emit framebuffer state using state objectsPatrice Mandin
2008-07-03pipebuffer: Silent warnings.José Fonseca
2008-07-03gallium: Don't forget to get overllaping blits working again.José Fonseca
2008-07-03i915: EGL almost works againJakob Bornecrantz
2008-07-03gallium: Use surface_copy for 1:1 blits.José Fonseca
2008-07-02gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul
2008-07-02gallium: replace 128 with MAX_LABELSBrian Paul
2008-07-02gallium: Allow draw module to work on non-x86 platforms again.Michel Dänzer
2008-07-02pipebuffer: Debug buffer manager to detect buffer under- and overflows.José Fonseca
2008-07-02pipebuffer: Verify usage flag consistency. Minor cleanups.José Fonseca
2008-07-01i915: Last reference to surface -> pitchJakob Bornecrantz
2008-07-01gallium: Use the inline keyword on C++.José Fonseca
2008-06-30g3dvl: Use block and stride instead of cpp and pitch.Younes Manton
2008-06-30g3dvl: Simplify shader code.Younes Manton
2008-06-30g3dvl: Support for field and frame based MC for progressive pictures.Younes Manton
2008-06-30g3dvl: Work around SP tex cache bug, specify resource usage flags.Younes Manton
2008-06-30g3dvl: Get rid of some Valgrind errors.Younes Manton
2008-06-29nouveau: oops, bump the drm patchlevel back down againBen Skeggs
2008-06-29nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs
2008-06-29nv50: reverse stencil sides, header is wrongBen Skeggs
2008-06-29nv50: fix line stippleBen Skeggs
2008-06-29nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs
2008-06-29nv50: maybe some scissor fixes..Ben Skeggs
2008-06-29nv50: vpt translate/scale backwardsBen Skeggs
2008-06-29nv50: whoopsBen Skeggs
2008-06-29nv50: rework miptree/texture/texsurf code a bitBen Skeggs
2008-06-29nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs
2008-06-29nv50: maintain pipe surface status fieldBen Skeggs
2008-06-29nv50: remove some debugBen Skeggs
2008-06-29nv50: simplify emit_interp a bitBen Skeggs
2008-06-29nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs
2008-06-29nv50: R32_FLOAT vbo formatBen Skeggs
2008-06-29nv50: move surface_map/unmap into nv50_surface.cBen Skeggs
2008-06-29nv50: some people are just born stupid.. really..Ben Skeggs