Age | Commit message (Collapse) | Author |
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Options so far:
"checker" module tile clear color by SPU ID to see where the tiles are
"sync" to do synchronous DMA (only partially implemented)
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These are plug-in fallbacks for the pipe->surface_copy() and
pipe->surface_fill() functions.
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This fixes crashes when resizing windows.
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This fixes the garbage blocks/pixels seen along the bottom of some windows.
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linux-cell is now the optimized configuration.
Remove some Cell-specific stuff from winsys/xlib/Makefile.
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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long shaders
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1. #define MAX_INPUTS/OUTPUTS/TEMPS/etc with better values.
2. Add assertions in aos_get_x86() to check register file indexes
3. Assert that constant regs haven't changed after running SSE code.
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Second loop was never run. Spotted by Keith.
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The freeSlabs list is not really needed as we free empty slabs immediately.
Time based cached is done separately.
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In the hope of MSVC inline some more functions, but without much result.
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