Age | Commit message (Collapse) | Author |
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A tri drawn with GL_LINE_LOOP and GL_POLYGON w/ fillmode=GL_LINE should produce
the same results when line stipple is enabled. Results are correct now.
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aaline/point/pstipple stages
Added a void *draw ptr to pipe_context. Probably look for a better solution someday.
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Untested on NV3x/NV5x. Quite possibly broken.
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Allows more programs to look correct. We'll want native points/lines someday.
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This fixes a validation/code-path problem. Enabling the stage for the sake
of wide points also inadvertantly caused wide lines to be converted to tris
when we actually want them passed through, such as for the AA line stage.
This is just cleaner now.
Also, replace draw_convert_wide_lines() with draw_wide_line_threshold() as
was done for points. Allows for 1-pixel lines to be converted too if needed.
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vertex attribs
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The info it contained is now found in tgsi_shader_info.
Added a few assertions to catch potential misunderstandings about register
counts vs. highest register index used.
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The brw_shader_info struct is rendundant and could be removed...
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Use tgsi_scan_shader() to populate a tgsi_shader_info struct and use that instead.
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Records the highest index of a declared register.
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