Age | Commit message (Collapse) | Author |
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With this feature, we get OpenGL version 2.0 and the progs/glsl/
demos run as-is.
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This fixes a regression from commit a84575cdc0c8193b2c7858734e2ec6b1ec4511b2
which changed the depth/stencil format we were trying to use.
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Allows compiz to work in depth 16.
The DRI2 getBuffersWithFormat hook is only required for 16/32 bit depth
buffers, for colour buffers the only requirement is that the format matches
the drawable depth, which we can't check here.
(cherry picked from commit c50477c255a34444720fb944c54373462ef39fb9)
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Signed-off-by: Jeff Smith <whydoubt@yahoo.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
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Could result in use of freed memory and consequently random crashes, e.g. on
screen resize.
(cherry picked from commit 21c91b410a2a2cbf8eb677e59e3322f86320f2b0)
Conflicts:
src/gallium/state_trackers/xorg/xorg_tracker.h
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Before, we only cleared the flags for the active tiles (the ones inside
the framebuffer bound). The problem is if we later bound a different,
larger surface to the tile cache we'd have some stale clear-flags still
set (and mistakenly clear some tiles in the new surface).
Fixes fd.o bug 26932.
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When the paint is color, paint_bind_samplers binds a dummy sampler
without a texture. It causes demos requiring a sampler (those use a
mask or an image) to crash.
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Fixes use of uninitialized variables in non-debug builds.
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Wait for threads to exit before cleaning up per-thread data.
Fixes hang on context destruction with glean makeCurrent test.
See fd.o bug 26536.
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Note that only the PIPE_TEX_WRAP_CLAMP,CLAMP_TO_EDGE,CLAMP_TO_BORDER
modes work with non-normalized texcoords.
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CLAMP_TO_BORDER and CLAMP_TO_EDGE were doing the same thing.
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These extensions are not quite useful until the client APIs gain support
for the respective EGLImage extensions.
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get_param can be used to query the parameters of a native display.
There is only NATIVE_PARAM_USE_NATIVE_BUFFER right now. It queries
whether the window/pixmap surfaces use the native buffers instead of
private buffers.
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native.h is getting more and more complex. Move the independent modeset
interface to native_modeset.h to simplify native.h a little.
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There is only invalid_surface event right now. When EGL receives the
event, it sets the force_validate flag of the context binding to the
surface. This helps skip an unnecessary check.
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The progs/test/texwrap demo looks pretty good, but there are still some
tiny differences from softpipe. There may be a sub-pixel texcoord
interpolation error somewhere.
There's some room for optimization. Many of the wrap modes compute
intermediate values that are constant for the texture size (see the
min/max values). These could be computed earlier and stored somewhere
for later use.
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Wine tends to pessimistically use ~0 for its max index, but r300s
only can go up to 2^24-1, causing the kernel checker to freak out.
Civ4 is marginally improved now. Still crashes, but not as bad.
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All the texture wrap modes are now implemented for linear and nearest
sampling.
However, texture border color is not yet supported so some wrap modes
will produce int coords outside the texture bounds. We'll get garbage
values insted of the texture border color for now.
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The lp_int_type() function was creating an unsigned type. So rename
that function to lp_uint_type() and create new lp_int_type() that
creates a signed type.
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This was missed in commit fcf438e9e03f6e75bca4a49ad372fe7c4b1abbf8.
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Remove the rgbMode and indexBits parameters from _mesa_create_visual
and _mesa_initialize_visual. These values are now hardcoded to
GL_TRUE and 0.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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For debugging purposes only.
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windows too.
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