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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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Author
2010-02-14
r300g: fix scons build
Marek Olšák
2010-02-13
softpipe: fix broken cubemap / mipmap selection code
Brian Paul
2010-02-13
wgl: Implement wglSwapMultipleBuffers.
José Fonseca
2010-02-13
svga: Fix texture border color.
José Fonseca
2010-02-13
r300g: do not invalidate texture caches when only sampler state is changed
Marek Olšák
2010-02-13
r300g: cleanup the emission of RS block state
Marek Olšák
2010-02-13
r300g: cleanup the emission of framebuffer state
Marek Olšák
2010-02-13
r300g: disable independent blend enables
Marek Olšák
2010-02-13
r300g: emit INDEPENDENT_COLORFORMAT_ENABLE only on r5xx
Marek Olšák
2010-02-12
st/xlib: Remove unnecessary header.
Vinson Lee
2010-02-12
svga: Silence uninitialized variable warning.
Vinson Lee
2010-02-12
util: Properly init memory for blitter CSOs.
Corbin Simpson
2010-02-12
svga: A few more tweaks to blend color state emission.
José Fonseca
2010-02-12
svga: Clamp max cube texture levels to supported max 2d levels.
José Fonseca
2010-02-12
svga: Report the 2d/3d texture sizes supported by the host.
José Fonseca
2010-02-12
wgl: Go into dormant state when DLL is unloaded unclealy.
José Fonseca
2010-02-12
cell: implement PIPE_CAP_MAX_COMBINED_SAMPLERS query
Brian Paul
2010-02-12
st/dri: don't expose visuals we'll have trouble supporting
Zack Rusin
2010-02-12
st/dri, st/xorg: fix buffers that have attachements of different depth
Zack Rusin
2010-02-12
svga: enable code to emit blend color
Roland Scheidegger
2010-02-12
Merge branch 'gallium-dynamicstencilref'
Roland Scheidegger
2010-02-12
nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has ...
Patrice Mandin
2010-02-12
cell: adjust structure padding
Brian Paul
2010-02-12
cell: remove unused var
Brian Paul
2010-02-12
cell: include cell_context.h
Brian Paul
2010-02-12
cell: re-fix undeclared var
Brian Paul
2010-02-12
cell: declare stencil_value variable
Brian Paul
2010-02-12
Revert "util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats."
Michal Krol
2010-02-12
util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats.
Michal Krol
2010-02-12
nouveau: nv30: Define number of texture samplers
Patrice Mandin
2010-02-12
wgl: Do not reach out and destroy contexts on cleanup.
José Fonseca
2010-02-12
gdi: Never fail at DLL load time.
José Fonseca
2010-02-12
wgl: Fail gracefully whenever 3D could not be enabled for some reason.
José Fonseca
2010-02-12
svgadump: Several improvements to shader dumping.
José Fonseca
2010-02-12
nouveau: use AVAIL_RING()
Ben Skeggs
2010-02-12
nouveau: switch to nouveau_bo_new_tile()
Ben Skeggs
2010-02-11
svga: check min_index, max_index before assertions
Brian Paul
2010-02-12
gallium: make max_anisotropy a unsigned bitfield member
Roland Scheidegger
2010-02-11
nouveau: fix compile errors...
Roland Scheidegger
2010-02-11
nv50: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
nv40: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
nv30: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
svga: implement PIPE_CAP_MAX_COMBINED_SAMPLERS query
Brian Paul
2010-02-11
gallium: make u_blitter code save/restore stencil ref values
Roland Scheidegger
2010-02-11
r300g: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
cell: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
i965g: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
i915g: adapt to stencil ref changes
Roland Scheidegger
2010-02-11
gallium: give pipe_stencil_ref its own cso_save/restore functions
Roland Scheidegger
2010-02-11
Revert "llvmpipe: Move tile coordinate assertion into a more useful place."
José Fonseca
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